I am a passionate and creative Technical Artist with over 3 years of professional experience in VFX development primarily using Houdini and 1 year working with Unreal Engine 5. I specialize in dynamics and simulations such as RBD, Vellum, particles, and pyro, alongside skills in lighting, matte painting, keying, and compositing using industry-standard tools. My journey into 3D digital art started during my undergraduate years, and my love for this field continues to inspire my growth and creativity.
As a versatile VFX generalist, I enjoy independently creating a wide range of visual styles and effects, from procedural effects to real-time implementations. I’m a fast learner with a demonstrated ability to self-learn and deliver high-quality work quickly. My experience as a tutor and mentor has also strengthened my communication skills and enthusiasm for tool development and supporting teams. I am eager to further expand my expertise and contribute to the post-production work in film and television.
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