Available to hire
Hi, I’m Rachel Liu, an artist who finds joy in building narrative-driven worlds and creating memorable experiences through character, environment, and prop design. With a passion for illustration and animation, I specialize in bringing stories to life by crafting detailed characters and immersive environments.
I love collaborating on diverse projects that range from mobile games to trading card games, often leading art direction efforts while honing my skills in concept art, UI asset creation, and 2D animation. Fluent in English, Chinese, and Japanese, I enjoy a cross-cultural perspective that enriches my creative approach.
Experience Level
Language
English
Fluent
Chinese
Advanced
Japanese
Advanced
Work Experience
Concept Artist / Illustrator at Gaudium
January 31, 2024 - August 7, 2025Designed and illustrated characters, skins, and enemies for the mobile gacha game Grimlight. Created full splash arts and in-game battle sprites. Produced UI assets and props including skill icons, weapons, accessories, and armor. Animated illustrations and battle sprites using Spine 2D animation.
Lead Artist at Rice Games
April 30, 2025 - August 7, 2025Collaborated with CEO and Art Director to shape and execute art direction for the game Shujinkou. Created detailed style guides, gave critique feedback to maintain visual cohesion, and elevated game aesthetics. Produced character designs, renders, cutscene illustrations, and 2D animations.
Concept Artist at Mooncolony (Contract)
July 31, 2023 - August 7, 2025Designed, ideated, and lined character designs for the mobile game Empires and Puzzles.
Concept Artist at Parhelion Studio Co.
April 30, 2025 - August 7, 2025Created character, environment, and prop design concepts for two unannounced projects. Illustrated splash art and key art in various styles, from cozy cartoon to high fidelity anime aesthetics. Designed character skins, cosmetics, and other in-game content.
Junior Art Manager at Alkaid Studios
April 1, 2025 - PresentAssisted art teams with illustration, concept design, UI design, and art direction for diverse studio projects. Oversaw international teams of artists and served as main point of contact for numerous global clients.
Illustrator at Kaihound (Freelance)
March 1, 2025 - PresentCreated illustrations for the trading card game Star Wars Unlimited.
Education
Bachelor in Art and Design at University of Michigan
September 1, 2018 - April 30, 2022Qualifications
Environment Concept Design with Simeon Schaffner
January 1, 2022 - January 31, 2022Character Design for Film and Games
July 1, 2020 - July 31, 2020Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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