I am a creative Game Designer and Unity Developer with over 2 years of experience in building immersive systems, levels, and multiplayer mechanics for mobile, VR, and strategy-based games using C#, Unity, and Photon. I enjoy designing gameplay systems that enhance player engagement and collaborating closely with designers and animators to bring engaging visual effects and game feedback to life.
My work spans multiple genres, including MMORPGs, VR, FPS, and hypercasual games, with a focus on building progression systems and AI logic to support both PvE and PvP gameplay. I’ve also contributed to VR projects showcased at international events and consistently strive to learn and apply new game development skills through game jams and collaborative projects.
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