I am a creative Game Designer and Unity Developer with over 2 years of experience in building immersive systems, levels, and multiplayer mechanics for mobile, VR, and strategy-based games using C#, Unity, and Photon. I enjoy designing gameplay systems that enhance player engagement and collaborating closely with designers and animators to bring engaging visual effects and game feedback to life. My work spans multiple genres, including MMORPGs, VR, FPS, and hypercasual games, with a focus on building progression systems and AI logic to support both PvE and PvP gameplay. I've also contributed to VR projects showcased at international events and consistently strive to learn and apply new game development skills through game jams and collaborative projects.

Danial Siddiqi

I am a creative Game Designer and Unity Developer with over 2 years of experience in building immersive systems, levels, and multiplayer mechanics for mobile, VR, and strategy-based games using C#, Unity, and Photon. I enjoy designing gameplay systems that enhance player engagement and collaborating closely with designers and animators to bring engaging visual effects and game feedback to life. My work spans multiple genres, including MMORPGs, VR, FPS, and hypercasual games, with a focus on building progression systems and AI logic to support both PvE and PvP gameplay. I've also contributed to VR projects showcased at international events and consistently strive to learn and apply new game development skills through game jams and collaborative projects.

Available to hire

I am a creative Game Designer and Unity Developer with over 2 years of experience in building immersive systems, levels, and multiplayer mechanics for mobile, VR, and strategy-based games using C#, Unity, and Photon. I enjoy designing gameplay systems that enhance player engagement and collaborating closely with designers and animators to bring engaging visual effects and game feedback to life.

My work spans multiple genres, including MMORPGs, VR, FPS, and hypercasual games, with a focus on building progression systems and AI logic to support both PvE and PvP gameplay. I’ve also contributed to VR projects showcased at international events and consistently strive to learn and apply new game development skills through game jams and collaborative projects.

See more

Experience Level

Expert
Expert
Intermediate

Work Experience

Creative Game Designer & Unity Developer at Virtu Exolutions
October 1, 2023 - Present
Designed and developed gameplay systems for projects including MMORPGs, VR, FPS, and hypercasual games. Created progression systems, currencies, and upgrade paths to support long-term player engagement. Designed and optimized multiple levels, incorporating animation and particle effects to deliver immersive experiences. Implemented multiplayer systems using Photon, syncing movement, actions, and card-based logic. Collaborated with designers and animators to implement VFX, SFX, and gameplay feedback loops. Built AI logic for enemies and allies for both PvE and PvP gameplay. Contributed to the design and level flow of a VR game showcased at Gitex Dubai 2024.
Gameplay Programmer Intern at Mindstorm Studios
August 31, 2023 - August 8, 2025
Collaborated with 2D/3D artists, game designers, and programmers to develop "Pawn Brawls," a tower defense game for a game jam event. Led gameplay programming efforts including level mechanics and integrating core features. The game ranked in the top 30 out of 100+ entries in a highly competitive event with 500+ students. Participated in the Rookie Game Jam to expand knowledge in rapid game prototyping and development under tight deadlines.

Education

Bachelors in Computer Science at Iqra University
January 11, 2030 - August 8, 2025
A’ levels at Saint Gregory High School
January 11, 2030 - August 8, 2025
O’ levels at The City School
January 11, 2030 - August 8, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment