Mobile, VR, and WebGL game developer with 3 years of experience building scalable and engaging gameplay using strong programming and performance optimization practices. Skilled with game logic, multiplayer (Photon), AI logic, and UI/gameplay integration to deliver smooth, stable cross-platform experiences. Focused on delivering efficient, high-performing game systems and features (progression, currencies, leaderboards, matchmaking/sync, and gameplay loops), with experience debugging gameplay/UI issues and improving load times and runtime memory usage through profiling and asset pipeline optimization.

Danials Siddiqi

Mobile, VR, and WebGL game developer with 3 years of experience building scalable and engaging gameplay using strong programming and performance optimization practices. Skilled with game logic, multiplayer (Photon), AI logic, and UI/gameplay integration to deliver smooth, stable cross-platform experiences. Focused on delivering efficient, high-performing game systems and features (progression, currencies, leaderboards, matchmaking/sync, and gameplay loops), with experience debugging gameplay/UI issues and improving load times and runtime memory usage through profiling and asset pipeline optimization.

Available to hire

Mobile, VR, and WebGL game developer with 3 years of experience building scalable and engaging gameplay using strong programming and performance optimization practices. Skilled with game logic, multiplayer (Photon), AI logic, and UI/gameplay integration to deliver smooth, stable cross-platform experiences.

Focused on delivering efficient, high-performing game systems and features (progression, currencies, leaderboards, matchmaking/sync, and gameplay loops), with experience debugging gameplay/UI issues and improving load times and runtime memory usage through profiling and asset pipeline optimization.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Game Developer at Mea3 - Game Developer (full-time role)
January 1, 2026 - Present
Developed and maintained WebGL-based slot machine games, focusing on performance, stability, and smooth gameplay. Optimized Unity Addressables to reduce load time by 20–25% and improve memory usage during on-demand asset loading. Reduced build size and improved runtime efficiency by restructuring asset pipelines and removing redundant dependencies. Debugged gameplay, UI, and platform-specific issues to improve cross-platform stability. Implemented gameplay features such as jackpots and UI improvements to increase engagement and retention. Worked on delivering scalable, technically grounded gameplay experiences with attention to runtime efficiency and user responsiveness.
Game Developer at Virtuexolutions
October 1, 2023 - December 1, 2025
Developed gameplay systems across multiple genres (MMORPG, VR, FPS, hypercasual, puzzle) with emphasis on performance, scalability, and clean architecture. Built single-player and multiplayer modes, integrating AI-driven difficulty and real-time gameplay systems. Implemented multiplayer features using Photon, synchronizing player actions such as movement and card-based logic, improving gameplay consistency across clients. Designed and implemented progression systems (currencies, upgrades, leaderboards, and friend systems) to improve player retention and engagement. Optimized game performance and delivered responsive visual feedback (animations, VFX, and UI). Contributed to a VR game showcased at Gitex Dubai 2024 and developed an AR application for interactive 3D visualization.
Creative Game Designer & Unity Developer at Virtu Exolutions
October 1, 2023 - Present
Designed and developed gameplay systems for projects including MMORPGs, VR, FPS, and hypercasual games. Created progression systems, currencies, and upgrade paths to support long-term player engagement. Designed and optimized multiple levels, incorporating animation and particle effects to deliver immersive experiences. Implemented multiplayer systems using Photon, syncing movement, actions, and card-based logic. Collaborated with designers and animators to implement VFX, SFX, and gameplay feedback loops. Built AI logic for enemies and allies for both PvE and PvP gameplay. Contributed to the design and level flow of a VR game showcased at Gitex Dubai 2024.
Gameplay Programmer Intern at Mindstorm Studios
August 31, 2023 - August 8, 2025
Collaborated with 2D/3D artists, game designers, and programmers to develop "Pawn Brawls," a tower defense game for a game jam event. Led gameplay programming efforts including level mechanics and integrating core features. The game ranked in the top 30 out of 100+ entries in a highly competitive event with 500+ students. Participated in the Rookie Game Jam to expand knowledge in rapid game prototyping and development under tight deadlines.
Game Programming Intern at Minds.torms Studios
June 1, 2023 - August 20, 2023
Developed gameplay systems for tower defense mechanics in a collaborative GameJam environment (Pawnb Brawls). Led gameplay programming and core feature integration, ranking top 30 out of 100+ teams. Gained experience in rapid prototyping and cross-team collaboration under tight deadlines; worked remotely from Pakistan.

Education

Bachelors in Computer Science at Iqra University
January 11, 2030 - August 8, 2025
A’ levels at Saint Gregory High School
January 11, 2030 - August 8, 2025
O’ levels at The City School
January 11, 2030 - August 8, 2025
Bachelor's in Computer Science at Iqra University, (or similar)
January 11, 2030 - August 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment