I am a 3D game developer and software engineer with a Bachelor’s degree in Computer Science and currently completing a Master’s in AI Engineering. My work blends technical expertise with creative vision, allowing me to deliver gameplay that is both engaging and technically refined. Over the years, I have built projects ranging from intelligent software systems and AI-driven tools to immersive 3D games. I am highly skilled in C++, C#, Unity, Unreal Engine, and modern development pipelines, with strong capabilities in gameplay programming, AI behavior systems, level design, and performance optimization. I approach every project with a problem-solving mindset—translating complex requirements into smooth, player-focused experiences. In addition to my programming expertise, I bring over 8 years of music production experience, using original sound design and composition as key storytelling tools. I understand how audio shapes player emotion, tension, and immersion, and I integrate this knowledge into every game I work on. Currently, I lead Side Eyes Project, my indie studio, where I am the sole developer behind Beneath The Quiet: Where It Ends—a psychological horror title planned for release on Steam in 2025. Working closely with a dedicated story and environment designer, I handle the complete technical development, ensuring that every mechanic, system, and interaction is fine-tuned to create a lasting impact. Whether developing for my own studio or working with clients, I am committed to delivering polished, high-quality results on schedule. My goal is always the same: to create interactive experiences that leave a mark long after the game is over.

Bombard

I am a 3D game developer and software engineer with a Bachelor’s degree in Computer Science and currently completing a Master’s in AI Engineering. My work blends technical expertise with creative vision, allowing me to deliver gameplay that is both engaging and technically refined. Over the years, I have built projects ranging from intelligent software systems and AI-driven tools to immersive 3D games. I am highly skilled in C++, C#, Unity, Unreal Engine, and modern development pipelines, with strong capabilities in gameplay programming, AI behavior systems, level design, and performance optimization. I approach every project with a problem-solving mindset—translating complex requirements into smooth, player-focused experiences. In addition to my programming expertise, I bring over 8 years of music production experience, using original sound design and composition as key storytelling tools. I understand how audio shapes player emotion, tension, and immersion, and I integrate this knowledge into every game I work on. Currently, I lead Side Eyes Project, my indie studio, where I am the sole developer behind Beneath The Quiet: Where It Ends—a psychological horror title planned for release on Steam in 2025. Working closely with a dedicated story and environment designer, I handle the complete technical development, ensuring that every mechanic, system, and interaction is fine-tuned to create a lasting impact. Whether developing for my own studio or working with clients, I am committed to delivering polished, high-quality results on schedule. My goal is always the same: to create interactive experiences that leave a mark long after the game is over.

Available to hire

I am a 3D game developer and software engineer with a Bachelor’s degree in Computer Science and currently completing a Master’s in AI Engineering. My work blends technical expertise with creative vision, allowing me to deliver gameplay that is both engaging and technically refined.

Over the years, I have built projects ranging from intelligent software systems and AI-driven tools to immersive 3D games. I am highly skilled in C++, C#, Unity, Unreal Engine, and modern development pipelines, with strong capabilities in gameplay programming, AI behavior systems, level design, and performance optimization. I approach every project with a problem-solving mindset—translating complex requirements into smooth, player-focused experiences.

In addition to my programming expertise, I bring over 8 years of music production experience, using original sound design and composition as key storytelling tools. I understand how audio shapes player emotion, tension, and immersion, and I integrate this knowledge into every game I work on.

Currently, I lead Side Eyes Project, my indie studio, where I am the sole developer behind Beneath The Quiet: Where It Ends—a psychological horror title planned for release on Steam in 2025. Working closely with a dedicated story and environment designer, I handle the complete technical development, ensuring that every mechanic, system, and interaction is fine-tuned to create a lasting impact.

Whether developing for my own studio or working with clients, I am committed to delivering polished, high-quality results on schedule. My goal is always the same: to create interactive experiences that leave a mark long after the game is over.

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Language

Hungarian
Fluent
English
Advanced
German
Advanced

Work Experience

Software Developer at SomoS-Co GmbH
August 3, 2023 - September 2, 2023
Developed and implemented a custom Excel-based software solution using Visual Basic, integrating iGraphx through an API with an SQL database. Key achievements: Automated business forecast simulations by connecting Excel to live data, significantly improving speed and accuracy. Successfully showcased the solution to American partners, enhancing workflow efficiency and supporting data-driven decision-making.
Full-Stack Developer at SomoS-Co GmbH
February 1, 2024 - May 23, 2024
Led the development of a new company website using React (frontend), Java (backend), and nginx (server), replacing the legacy system. Key achievements: Built a REST-based architecture, integrating legacy PHP functions for a seamless migration. Designed and implemented new features that improved user experience and interaction. Developed a database management system to streamline data handling and operational efficiency. Delivered a flexible platform enabling rapid creation of gamification tools, workshops. and quality management systems, supporting evolving business needs.
Information Technology Teacher at STEP IT WIEN
March 2, 2024 - September 3, 2024
Taught IT fundamentals to groups of children aged 11 to 14, covering topics like Canva, Wix, and Minecraft Education. Focused primarily on teaching Python programming and game development in Python, fostering a hands-on learning environment.
Lead Game Developer at Self-employed
September 7, 2024 - Present
Sole developer of a commercial psychological horror game, responsible for all stages of development from concept to beta. Key contributions: - Gameplay & AI: Designed and implemented core gameplay systems, intelligent enemy behavior, and interactive mechanics. - Architecture & Optimization: Built scalable systems, ensured stable performance, and resolved complex technical challenges. - Audio Integration: Developed immersive audio frameworks with dynamic sound design. - Project Management: Directed development pipeline and collaborated on narrative and level design to deliver a cohesive player experience.

Education

Computer Science, Bachelor of Science at FH Technikum Wien
September 2, 2020 - June 29, 2024
Specialized in Game Engineering
AI Engineering, Master of Science at FH Technikum Wien
September 2, 2024 - June 29, 2026
Specialized in Game Engineering

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet
    paper NFT Drop Demo Website (Web3)

    Fully functional demo site wired to OpenSea and wallet integration—users can connect a wallet and purchase demo NFTs through the site flow. Shows end-to-end Web3 UX and third-party marketplace integration.
    Tech: Next.js/React, Web3/Ethers, OpenSea API, Metamask

    paper Metaverse – Decentralized Chat (Web3 + Next.js)

    A decentralized chat app using MetaMask + Moralis, with on-chain identity/auth and a clean, responsive UI. Demonstrates Web3 auth flows, messaging logic, and a production-style Next.js front end.

    Tech: Next.js, Tailwind, Moralis, MetaMask/Web3

    paper Remote Spotify Web Player (Next.js + Spotify API)

    A web player that authenticated with Spotify, displayed user/playback data, and controlled playback remotely. (Live demo deprecated due to API changes)

    Tech: Next.js/React, Spotify Web API/OAuth, Tailwind

    paper Battleship – PvE & AI-vs-AI Simulator (C++)

    Classic Battleship with play vs computer and AI vs AI modes. Implemented board generation, hit/miss logic, and basic targeting heuristics for automated matches.

    Tech: C++, algorithms, simulation, console UI

    paper Storage Manager – Warehouse Queue System (C++)

    CLI app to store/retrieve products using queue logic based on vintage and alcohol content. Emphasis on clean OOP design and deterministic data handling.

    Tech: C++, STL, OOP, file I/O

    paper VR Shopping Mall Demo (Unity/VR)

    Interactive VR experience where users look for items in a virtual supermarket, add to cart, and receive a generated receipt (no real payments—demo scope). Focus on interaction design, UX flow, and performant VR rendering.

    Tech: Unity, VR toolkits, interaction systems

    paper TourPlanner (Java/JavaFX + Hibernate)

    Desktop app to plan bike/hike/run/vacation tours, persist data via Hibernate ORM, and analyze completed logs with statistics. Includes UI prototyping (Figma) and CSS-styled JavaFX interface.

    Tech: Java, JavaFX, CSS, Hibernate ORM, (Figma for UX)

    paper OptiWin – Windows Performance & Battery Optimizer (C++/Qt)

    Desktop tool to switch power plans, manage brightness/refresh rate, and kill heavy processes—manual and auto modes for one-click optimization. Solves a real pain: extending laptop battery life without diving through hidden Windows settings.

    Tech: C++, Qt, Windows APIs, process management

    paper OpenGL 2D Space Shooter (C++/OpenGL)

    Arcade shooter built in pure OpenGL: custom rendering, collision, enemy spawns, dynamic asteroid fields, score/timer HUD, and difficulty scaling. Focus on low-level graphics, input, and tight game feel without engine abstractions.

    Tech: C++, OpenGL, GLSL, raw input, custom game loop

    paper Lead Game Developer – “Beneath The Quiet: Where It Ends”

    Sole developer of a commercial psychological horror game,
    responsible for all stages of development from concept to
    beta.

    Key contributions:

    • Gameplay & AI: Designed and implemented core
      gameplay systems, intelligent enemy behavior, and
      interactive mechanics.

    • Architecture & Optimization: Built scalable systems,
      ensured stable performance, and resolved complex
      technical challenges.

    -Audio Integration: Developed immersive audio
    frameworks with dynamic sound design.

    -Project Management: Directed development pipeline
    and collaborated on narrative and level design to deliver
    a cohesive player experience.

    paper Software Engineer – Excel & API Integration

    Developed and implemented a custom Excel-based
    software solution using Visual Basic, integrating iGraphx
    through an API with an SQL database.

    Key achievements:

    • Automated business forecast simulations by connecting
      Excel to live data, significantly improving speed and
      accuracy.

    -Successfully showcased the solution to American
    partners, enhancing workflow efficiency and supporting
    data-driven decision-making.

    paper Software Engineer – Full-Stack Web Development

    Led the development of a new company website using React
    (frontend), Java (backend), and nginx (server), replacing the
    legacy system.
    Key achievements:
    Built a REST-based architecture, integrating legacy PHP
    functions for a seamless migration.
    Designed and implemented new features that improved
    user experience and interaction.
    Developed a database management system to streamline
    data handling and operational efficiency.
    Delivered a flexible platform enabling rapid creation of gamification tools, workshops, and quality management systems, supporting evolving business needs.