I am a 3D game developer and software engineer with a Bachelor’s degree in Computer Science and currently completing a Master’s in AI Engineering. My work blends technical expertise with creative vision, allowing me to deliver gameplay that is both engaging and technically refined.
Over the years, I have built projects ranging from intelligent software systems and AI-driven tools to immersive 3D games. I am highly skilled in C++, C#, Unity, Unreal Engine, and modern development pipelines, with strong capabilities in gameplay programming, AI behavior systems, level design, and performance optimization. I approach every project with a problem-solving mindset—translating complex requirements into smooth, player-focused experiences.
In addition to my programming expertise, I bring over 8 years of music production experience, using original sound design and composition as key storytelling tools. I understand how audio shapes player emotion, tension, and immersion, and I integrate this knowledge into every game I work on.
Currently, I lead Side Eyes Project, my indie studio, where I am the sole developer behind Beneath The Quiet: Where It Ends—a psychological horror title planned for release on Steam in 2025. Working closely with a dedicated story and environment designer, I handle the complete technical development, ensuring that every mechanic, system, and interaction is fine-tuned to create a lasting impact.
Whether developing for my own studio or working with clients, I am committed to delivering polished, high-quality results on schedule. My goal is always the same: to create interactive experiences that leave a mark long after the game is over.
Language
Work Experience
Education
Qualifications
Industry Experience
Fully functional demo site wired to OpenSea and wallet integration—users can connect a wallet and purchase demo NFTs through the site flow. Shows end-to-end Web3 UX and third-party marketplace integration.
Tech: Next.js/React, Web3/Ethers, OpenSea API, Metamask
A decentralized chat app using MetaMask + Moralis, with on-chain identity/auth and a clean, responsive UI. Demonstrates Web3 auth flows, messaging logic, and a production-style Next.js front end.
Tech: Next.js, Tailwind, Moralis, MetaMask/Web3
A web player that authenticated with Spotify, displayed user/playback data, and controlled playback remotely. (Live demo deprecated due to API changes)
Tech: Next.js/React, Spotify Web API/OAuth, Tailwind
Classic Battleship with play vs computer and AI vs AI modes. Implemented board generation, hit/miss logic, and basic targeting heuristics for automated matches.
Tech: C++, algorithms, simulation, console UI
CLI app to store/retrieve products using queue logic based on vintage and alcohol content. Emphasis on clean OOP design and deterministic data handling.
Tech: C++, STL, OOP, file I/O
Interactive VR experience where users look for items in a virtual supermarket, add to cart, and receive a generated receipt (no real payments—demo scope). Focus on interaction design, UX flow, and performant VR rendering.
Tech: Unity, VR toolkits, interaction systems
Desktop app to plan bike/hike/run/vacation tours, persist data via Hibernate ORM, and analyze completed logs with statistics. Includes UI prototyping (Figma) and CSS-styled JavaFX interface.
Tech: Java, JavaFX, CSS, Hibernate ORM, (Figma for UX)
Desktop tool to switch power plans, manage brightness/refresh rate, and kill heavy processes—manual and auto modes for one-click optimization. Solves a real pain: extending laptop battery life without diving through hidden Windows settings.
Tech: C++, Qt, Windows APIs, process management
Arcade shooter built in pure OpenGL: custom rendering, collision, enemy spawns, dynamic asteroid fields, score/timer HUD, and difficulty scaling. Focus on low-level graphics, input, and tight game feel without engine abstractions.
Tech: C++, OpenGL, GLSL, raw input, custom game loop
Gameplay & AI: Designed and implemented core
gameplay systems, intelligent enemy behavior, and
interactive mechanics.Architecture & Optimization: Built scalable systems,
ensured stable performance, and resolved complex
technical challenges.
Sole developer of a commercial psychological horror game,
responsible for all stages of development from concept to
beta.
Key contributions:
-Audio Integration: Developed immersive audio
frameworks with dynamic sound design.
-Project Management: Directed development pipeline
and collaborated on narrative and level design to deliver
a cohesive player experience.
- Automated business forecast simulations by connecting
Excel to live data, significantly improving speed and
accuracy.
Developed and implemented a custom Excel-based
software solution using Visual Basic, integrating iGraphx
through an API with an SQL database.
Key achievements:
-Successfully showcased the solution to American
partners, enhancing workflow efficiency and supporting
data-driven decision-making.
Led the development of a new company website using React
(frontend), Java (backend), and nginx (server), replacing the
legacy system.
Key achievements:
Built a REST-based architecture, integrating legacy PHP
functions for a seamless migration.
Designed and implemented new features that improved
user experience and interaction.
Developed a database management system to streamline
data handling and operational efficiency.
Delivered a flexible platform enabling rapid creation of gamification tools, workshops, and quality management systems, supporting evolving business needs.
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