I am a calm, responsible, and persistent developer with 8 years of experience in software development, including 5 years of deep, hands-on work with Unreal Engine. My expertise spans a wide range of projects—from commercial game development to military-grade training simulations. I have a deep understanding of the SOLID design principles, which I apply to build flexible, scalable, and change-resistant systems. I am passionate about solving complex problems, optimizing performance, and creating immersive interactive experiences.

Baranovskyi Oleksii

I am a calm, responsible, and persistent developer with 8 years of experience in software development, including 5 years of deep, hands-on work with Unreal Engine. My expertise spans a wide range of projects—from commercial game development to military-grade training simulations. I have a deep understanding of the SOLID design principles, which I apply to build flexible, scalable, and change-resistant systems. I am passionate about solving complex problems, optimizing performance, and creating immersive interactive experiences.

Available to hire

I am a calm, responsible, and persistent developer with 8 years of experience in software development, including 5 years of deep, hands-on work with Unreal Engine. My expertise spans a wide range of projects—from commercial game development to military-grade training simulations. I have a deep understanding of the SOLID design principles, which I apply to build flexible, scalable, and change-resistant systems. I am passionate about solving complex problems, optimizing performance, and creating immersive interactive experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent

Work Experience

Unreal Engine Developer at RuckusDev / Vigilante / Plan A Collective
January 1, 2022 - Present
Developed the interaction system for AH Z1 Cobra refueling/rearming FP/VR training simulation allowing users to grab, connect, and transform positions of connected objects. Assisted with UI, gameplay abilities, and animation sequences using GAS, Blueprints, C++, and Animation Sequencer for VR and PC platforms.
Unreal Engine Developer at ProgramAce
January 1, 2022 - August 8, 2025
Architected and developed projects including animation sequence from CSV data conversion, UAV flight simulation with Mass Entity integration and PCG node customization, and vehicle assets integration for military training simulations supported by an Epic Mega Grant. Worked on deep animation blueprint systems and helped with UI and Niagara VFX using Blueprints, C++, Animation Blueprint, Control Rig, JSBSim, and Qt for PC platforms.

Education

Bachelor's Degree at Kharkiv National Automobile and Highway University
January 1, 2003 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Government, Education, Transportation & Logistics