Professional in game design, passionate about creating compelling and strategic game environments. Experienced in designing intricate levels that enhance user experience and support gameplay objectives. Valued for teamwork, adaptability and delivering high-quality results. Adept in using design software and understanding player psychology. Looking for a senior design role in an ambitious project.

Paweł Rejman

Professional in game design, passionate about creating compelling and strategic game environments. Experienced in designing intricate levels that enhance user experience and support gameplay objectives. Valued for teamwork, adaptability and delivering high-quality results. Adept in using design software and understanding player psychology. Looking for a senior design role in an ambitious project.

Available to hire

Professional in game design, passionate about creating compelling and strategic game environments. Experienced in designing intricate levels that enhance user experience and support gameplay objectives. Valued for teamwork, adaptability and delivering high-quality results. Adept in using design software and understanding player psychology. Looking for a senior design role in an ambitious project.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Polish
Fluent
English
Advanced
Japanese
Beginner
Spanish; Castilian
Beginner

Work Experience

Senior Level Designer at Wonder Legends Studio
May 1, 2025 - August 8, 2025
Leading level design work with responsibilities likely including designing game content and environments at a senior level.
Senior Level Designer at Mysteria Studio
January 1, 2025 - August 8, 2025
Worked on Project Stormbringer as a senior level designer, likely focusing on level creation and world-building.
Junior Level Designer at Rebel Wolves
April 1, 2024 - August 8, 2025
Designed open world environments and created quest locations for the game The Blood of Dawnwalker, including game world documentation.
Level Designer at CI Games
December 1, 2022 - August 8, 2025
Contributed to the Sniper: Ghost Warrior franchise, The Lords of the Fallen, working on level design.
Level Designer, Game Designer at Qubic Games
July 1, 2021 - August 8, 2025
Worked on Nintendo Switch ports and various games such as The Hong Kong Massacre, Pocket Mini Golf: Fairway OmNom: Run, Johnny Trigger - Sniper, contributing to level and game design.
Game Designer at Nitreal Games
August 1, 2018 - September 1, 2019
Involved in design and development of multiple titles including Dr Cares - Family Practice, Fabulous - Angela's True Colors, Fabulous - Angela New York to LA, and Ancestors Legacy Nintendo Switch port.

Education

BSc in Computer Science at Polish-Japanese Academy of Information Technology
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment