I am an experienced senior game artist and concept artist with more than two decades in the gaming and illustration industries. I have worked on a variety of projects including game environment art, character design, UI, and mentoring creative teams. Alongside my industry work, I have also been involved in teaching art with a focus on drawing, painting theories, character, and environmental art. My passion lies in both video games and education, where I enjoy inspiring and nurturing new talent. Over the years, I have developed a broad skill set encompassing traditional and digital art techniques, with a solid foundation in illustration and painting. I am a native Dutch speaker with professional working proficiency in English and basic German skills. I continue to evolve alongside advancing digital tools while maintaining a deep appreciation for traditional artistic fundamentals.

Dimitri van Wezel

I am an experienced senior game artist and concept artist with more than two decades in the gaming and illustration industries. I have worked on a variety of projects including game environment art, character design, UI, and mentoring creative teams. Alongside my industry work, I have also been involved in teaching art with a focus on drawing, painting theories, character, and environmental art. My passion lies in both video games and education, where I enjoy inspiring and nurturing new talent. Over the years, I have developed a broad skill set encompassing traditional and digital art techniques, with a solid foundation in illustration and painting. I am a native Dutch speaker with professional working proficiency in English and basic German skills. I continue to evolve alongside advancing digital tools while maintaining a deep appreciation for traditional artistic fundamentals.

Available to hire

I am an experienced senior game artist and concept artist with more than two decades in the gaming and illustration industries. I have worked on a variety of projects including game environment art, character design, UI, and mentoring creative teams. Alongside my industry work, I have also been involved in teaching art with a focus on drawing, painting theories, character, and environmental art. My passion lies in both video games and education, where I enjoy inspiring and nurturing new talent.

Over the years, I have developed a broad skill set encompassing traditional and digital art techniques, with a solid foundation in illustration and painting. I am a native Dutch speaker with professional working proficiency in English and basic German skills. I continue to evolve alongside advancing digital tools while maintaining a deep appreciation for traditional artistic fundamentals.

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Language

Norwegian
Fluent
English
Advanced
Dutch
Fluent
German
Beginner

Work Experience

Studio Owner / Sound Engineer at Holm Music Studio
June 1, 2015 - Present
Owned and operated Holm Music Studio, providing comprehensive sound engineering services including recording, mixing, and mastering. Managed studio operations, client relations, and technical equipment. Produced soundtracks and audio content for over 80 film and music projects for clients from Norway and abroad.
Soundtrack Musician / Audio Engineer at Freelance
May 31, 2015 - August 8, 2025
Composed and performed soundtracks, collaborated with filmmakers and producers to deliver high-quality audio tracks. Provided freelance audio engineering services including mixing and mastering for various independent projects.
Teacher at Kunstschule Berlin
January 1, 2025 - Present
Teaching concept art with a focus on general drawing and painting theories, as well as character and environment art.
Senior Game Artist / Concept Artist at Wooga GmbH
June 30, 2024 - August 18, 2025
Led game art and concept art for multiple projects including notable titles such as Diamond Dash and June’s Journey. Created environment art, character art, UI elements, and mentored interns and junior artists.
Game Artist at Ranj Serious Games
May 31, 2012 - August 18, 2025
Worked on various game projects as a game artist.
Game Artist / Art Director at Soepel
February 29, 2012 - August 18, 2025
Responsible for art directing and game art at a small independent studio focused on advergaming with clients such as Disney and Valvoline Oil.
Freelance Game Artist / Storyboard Artist at Various Clients
January 31, 2009 - August 18, 2025
Worked as a freelance illustrator and storyboard artist for advertising including Leo Burnett, and game artist for Lunagames and Ato Be creating mobile game art and graphic design for various outings and apps.
Game Artist / Graphic Designer at Lunagames / Ato Be
August 31, 2007 - August 18, 2025
Produced mobile game art, graphic design, and illustrations for various outings and apps.
UI / 2D / 3D Artist at Davilex Games
March 31, 2002 - August 18, 2025
Created UI design and 2D/3D art for several titles including Europa Racer, USA Racer, Beach King, Stunt Racer, and Knight Rider.

Education

Bachelor’s Degree in Sound Engineering at Norwegian Film School
August 1, 2009 - June 1, 2012
Bachelor in Illustration and Painting at Willem de Kooning Art Academy
August 1, 1988 - December 1, 1995
Various Art Courses: Colour and Light, Fundamentals of Lighting at Schoolism
January 1, 2018 - January 1, 2019
High School at RSG Scheldemondt Vlissingen
August 1, 1981 - June 1, 1988

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Gaming