Dimitri van Wezel
I am an experienced senior game artist and concept artist with more than two decades in the gaming and illustration industries.
About
I am an experienced senior game artist and concept artist with more than two decades in the gaming and illustration industries. I have worked on a variety of projects including game environment art, character design, UI, and mentoring creative teams. Alongside my industry work, I have also been involved in teaching art with a focus on drawing, painting theories, character, and environmental art. My passion lies in both video games and education, where I enjoy inspiring and nurturing new talent.
Over the years, I have developed a broad skill set encompassing traditional and digital art techniques, with a solid foundation in illustration and painting. I am a native Dutch speaker with professional working proficiency in English and basic German skills. I continue to evolve alongside advancing digital tools while maintaining a deep appreciation for traditional artistic fundamentals.
- 24 years' experience
- Joined August 2025
Skills· 13
Languages
- NorwegianFluent
- EnglishAdvanced
- DutchFluent
- GermanBeginner
Industry experience
- Media & Entertainment
- Professional Services
- Software & Internet
- Education
- Gaming
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Work experience· 9 roles
Teaching concept art with a focus on general drawing and painting theories, as well as character and environment art.
Led game art and concept art for multiple projects including notable titles such as Diamond Dash and June’s Journey. Created environment art, character art, UI elements, and mentored interns and junior artists.
Owned and operated Holm Music Studio, providing comprehensive sound engineering services including recording, mixing, and mastering. Managed studio operations, client relations, and technical equipment. Produced soundtracks and audio content for over 80 film and music projects for clients from Norway and abroad.
Education
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