I am a Senior Game Engineer and Technical Leader with over 7 years of experience in building robust, scalable, and high-performance systems that support successful mobile games. My expertise spans hands-on development of core gameplay mechanics, live operations, and meta-game systems to create engaging player experiences. I excel at setting clear technical visions, mentoring teams, and bridging product, design, and art departments to achieve our goals. Currently, I am seeking a focused, hands-on technical role where I can leverage my broad startup leadership experience. I am also eager to explore opportunities for relocation to further expand my professional journey in the game development industry.

Hamed Safaei

I am a Senior Game Engineer and Technical Leader with over 7 years of experience in building robust, scalable, and high-performance systems that support successful mobile games. My expertise spans hands-on development of core gameplay mechanics, live operations, and meta-game systems to create engaging player experiences. I excel at setting clear technical visions, mentoring teams, and bridging product, design, and art departments to achieve our goals. Currently, I am seeking a focused, hands-on technical role where I can leverage my broad startup leadership experience. I am also eager to explore opportunities for relocation to further expand my professional journey in the game development industry.

Available to hire

I am a Senior Game Engineer and Technical Leader with over 7 years of experience in building robust, scalable, and high-performance systems that support successful mobile games. My expertise spans hands-on development of core gameplay mechanics, live operations, and meta-game systems to create engaging player experiences. I excel at setting clear technical visions, mentoring teams, and bridging product, design, and art departments to achieve our goals.

Currently, I am seeking a focused, hands-on technical role where I can leverage my broad startup leadership experience. I am also eager to explore opportunities for relocation to further expand my professional journey in the game development industry.

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Experience Level

Expert

Language

Persian
Fluent
English
Advanced

Work Experience

Founding Engineer / Principal Engineer at Stealth Mode Game Studio
April 1, 2024 - Present
Architected and led the development of a modular game foundation framework used across multiple titles, featuring 35+ reusable modules for core functionalities to accelerate project development. Led and mentored technical leads and engineers, ensuring high-quality execution and strategic alignment across the studio portfolio. Designed a specialized board game module with meta-game, social, and monetization features enabling rapid launch of 3 board game titles. Engineered key systems including backend-agnostic networking, hybrid configuration for A/B testing, and secure wallet/inventory management. Drove LiveOps and monetization infrastructure design, creating a multi-provider Ad & IAP system, complex offering engine, and analytics pipeline integrating Firebase, Adjust, and Game Analytics. Developed an automated build system with market-configurable profiles improving release efficiency.
Technical Lead at Medrick FZE
April 1, 2024 - August 9, 2025
Led technical direction and mentoring for major match-3 and multiplayer projects. Coordinated pivot of a game with over 5 million downloads into a commercial success, "Emma's Mansion," with 500k+ downloads on Google Play. Served as key liaison between client and server teams on turn-based multiplayer game "Dicer." Oversaw code architecture, managed workflows, and acted as primary technical contact for projects.
Senior Game Engineer at Medrick FZE
April 1, 2024 - August 9, 2025
Architected a data-driven ECS-inspired match-3 engine core to two major titles with 5000+ levels and 100+ unique mechanics. Implemented responsive, 'juicy' gameplay including complex matching logic, cascading combos, and robust board gravity systems. Developed a comprehensive level editor empowering design teams to create and configure gameplay without coding, enhancing content production. Created two distinct meta-game systems: dynamic city-builder and narrative-driven decoration games with scenario-runner for narrative sequences. Built a map-based scenario editor enabling visual scripting for 2000+ player tasks. Led development of LiveOps framework delivering 30 unique in-game events and seasonal content. Integrated monetization and analytics pipelines, including multi-provider IAP and Ad Networks, enabling sustainable engagement and growth.
Lecturer & Head of Technical Dept. at Medrick Academy
October 1, 2024 - August 9, 2025
Led the technical training department, delivering three courses covering programming fundamentals, Unity game development, and technical project management. Successfully transitioned multiple top graduates into professional game developer roles at Medrick FZE.
Mid Game Developer at Loop Game Studio
January 1, 2020 - August 9, 2025
Developed and maintained key meta systems for a new mobile game within a small agile team. Integrated third-party services including payments, advertising, and analytics SDKs. Created custom Unity editor tools to enhance team workflow and content creation. Collaborated on overall game architecture and feature implementation alongside senior developers.
Game Development Intern / Junior Developer at ElmoGame Studio (IUST)
January 1, 2019 - August 9, 2025
Completed internship acquiring foundational Unity Engine and C# skills. Progressed to junior developer implementing gameplay features and UI components. Collaborated in small teams to deliver client-based projects.

Education

Computer Engineering at Iran University of Science and Technology (IUST)
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet