I am a game programmer who is most proficient in Systems, Tools, and Networking, but I enjoy all areas of Game Programming and I am very passionate about exploring new areas. It is often a goal of mine to make development easier for all team members, whether that means making tools for non-programmers or implementing robust modular frameworks for other programmers. I am passionate about taking on new challenges and supporting my team members. I have the most experience in Unity / C#, but I am also well acquainted with Unreal and C++. I have worked on both solo and collaborative projects. I have strong communication skills, and I have received lots of positive feedback, both for my programming work and the feedback I give the team. I am very passionate about making games, especially ones that bring people together and ones that intend to have a strong emotional impact. When I am not programming, I like to cross-stitch, make pixel art, and play board games and videogames. My favorite genres are probably roguelites and platformers, but I have games that I love in almost every genre I can think of. Please take a look at my portfolio website if you are interested in my past projects: _Website not available. Sign in: https://www.twine.net/signup_

Lucia Hughes

I am a game programmer who is most proficient in Systems, Tools, and Networking, but I enjoy all areas of Game Programming and I am very passionate about exploring new areas. It is often a goal of mine to make development easier for all team members, whether that means making tools for non-programmers or implementing robust modular frameworks for other programmers. I am passionate about taking on new challenges and supporting my team members. I have the most experience in Unity / C#, but I am also well acquainted with Unreal and C++. I have worked on both solo and collaborative projects. I have strong communication skills, and I have received lots of positive feedback, both for my programming work and the feedback I give the team. I am very passionate about making games, especially ones that bring people together and ones that intend to have a strong emotional impact. When I am not programming, I like to cross-stitch, make pixel art, and play board games and videogames. My favorite genres are probably roguelites and platformers, but I have games that I love in almost every genre I can think of. Please take a look at my portfolio website if you are interested in my past projects: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a game programmer who is most proficient in Systems, Tools, and Networking, but I enjoy all areas of Game Programming and I am very passionate about exploring new areas. It is often a goal of mine to make development easier for all team members, whether that means making tools for non-programmers or implementing robust modular frameworks for other programmers. I am passionate about taking on new challenges and supporting my team members.

I have the most experience in Unity / C#, but I am also well acquainted with Unreal and C++. I have worked on both solo and collaborative projects. I have strong communication skills, and I have received lots of positive feedback, both for my programming work and the feedback I give the team.

I am very passionate about making games, especially ones that bring people together and ones that intend to have a strong emotional impact. When I am not programming, I like to cross-stitch, make pixel art, and play board games and videogames. My favorite genres are probably roguelites and platformers, but I have games that I love in almost every genre I can think of.

Please take a look at my portfolio website if you are interested in my past projects:
Website not available. Sign in: https://www.twine.net/signup

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Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Lead, Network, & Systems Programmer at Molementum
September 4, 2023 - April 19, 2024
- Led a team of 18 programmers in the development of an online action party game using Unity. - Developed multiplayer networking systems with Unity Netcode based on a host-client lobby structure and integrated Steam's online services via Facepunch.Steamworks library. - Engineered a modular C# game architecture enabling multiple objectives and player abilities. - Implemented real-time gameplay synchronization for consistent multiplayer experience and followed agile Scrum practices throughout development.
Network Programmer at Emergent Media Center at Champlain College
June 1, 2022 - December 1, 2022
- Implemented a networking system using Unity Netcode for efficient data transmission across PCs, Android, iOS devices, and Oculus Quest 2. - Programmed in C# within Unity to develop a data visualization tool focused on AR and VR experiences. - Utilized Google AR Core to create immersive and interactive data visualizations.
Game Programming Tutor at SMART Space at Champlain College
January 1, 2022 - December 1, 2022
- Assisted students in creating games using Unity and Unreal Engine. - Provided guidance on programming approaches and implementation structures to enhance students' development skills.
Game Programmer & Designer at GLIDE Lab at Drexel University
August 29, 2018 - February 26, 2019
- Developed an AR Android game integrating Google ARCore to interact with museum paintings. - Collaborated with graduate students to design an engaging app that enhances visitor interaction with exhibits at the Philadelphia Museum of Art.

Education

Game Programming at Champlain College
September 1, 2021 - December 1, 2024
Computer Science at Drexel University
September 1, 2017 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment
    paper Molementum

    https://www.twine.net/signin

    Molementum is a 3D-platforming online-multiplayer party game with roguelite elements. I worked with a team of 19 developers and was the lead programmer of a group of 5 programmers. My main responsibilities were to program backend systems, implement online multiplayer, and create dev tools for designers.

    Multiplayer systems I implemented:

    • Lobby Creation & Joining
    • Gameplay Synchronization
    • Steam integration

    Gameplay Systems I implemented:

    • Modular upgrades
    • Phase-based gameplay loop
    • Dynamic objectives system
    • Rolling (player movement option)