I am a game programmer who is most proficient in Systems, Tools, and Networking, but I enjoy all areas of Game Programming and I am very passionate about exploring new areas. It is often a goal of mine to make development easier for all team members, whether that means making tools for non-programmers or implementing robust modular frameworks for other programmers. I am passionate about taking on new challenges and supporting my team members.
I have the most experience in Unity / C#, but I am also well acquainted with Unreal and C++. I have worked on both solo and collaborative projects. I have strong communication skills, and I have received lots of positive feedback, both for my programming work and the feedback I give the team.
I am very passionate about making games, especially ones that bring people together and ones that intend to have a strong emotional impact. When I am not programming, I like to cross-stitch, make pixel art, and play board games and videogames. My favorite genres are probably roguelites and platformers, but I have games that I love in almost every genre I can think of.
Please take a look at my portfolio website if you are interested in my past projects:
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Work Experience
Education
Qualifications
Industry Experience
- Lobby Creation & Joining
- Gameplay Synchronization
- Steam integration
- Modular upgrades
- Phase-based gameplay loop
- Dynamic objectives system
- Rolling (player movement option)
Molementum is a 3D-platforming online-multiplayer party game with roguelite elements. I worked with a team of 19 developers and was the lead programmer of a group of 5 programmers. My main responsibilities were to program backend systems, implement online multiplayer, and create dev tools for designers.
Multiplayer systems I implemented:
Gameplay Systems I implemented:
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