I am a dedicated software engineer with extensive experience in applications, 3D and 2D graphics, game engines, build, automation, and infrastructure. I am passionate about creating products that deliver real value to users and consistently strive for exceptional customer satisfaction and benefit. My hands-on expertise spans C, C++, Lua, Go, and Python across various domains including game development, web servers, infrastructure, and tooling. Throughout my career, I have worked in dynamic environments such as AAA game development and independent game creation. I enjoy tackling complex problems like physics programming, cross-platform graphics, and network multiplayer programming while balancing game design capabilities with iteration speed. I am also experienced in build and automation engineering, management of live operations, and have contributed to major game titles ensuring seamless user experiences globally.

Samuel -Jean Barras

I am a dedicated software engineer with extensive experience in applications, 3D and 2D graphics, game engines, build, automation, and infrastructure. I am passionate about creating products that deliver real value to users and consistently strive for exceptional customer satisfaction and benefit. My hands-on expertise spans C, C++, Lua, Go, and Python across various domains including game development, web servers, infrastructure, and tooling. Throughout my career, I have worked in dynamic environments such as AAA game development and independent game creation. I enjoy tackling complex problems like physics programming, cross-platform graphics, and network multiplayer programming while balancing game design capabilities with iteration speed. I am also experienced in build and automation engineering, management of live operations, and have contributed to major game titles ensuring seamless user experiences globally.

Available to hire

I am a dedicated software engineer with extensive experience in applications, 3D and 2D graphics, game engines, build, automation, and infrastructure. I am passionate about creating products that deliver real value to users and consistently strive for exceptional customer satisfaction and benefit. My hands-on expertise spans C, C++, Lua, Go, and Python across various domains including game development, web servers, infrastructure, and tooling.

Throughout my career, I have worked in dynamic environments such as AAA game development and independent game creation. I enjoy tackling complex problems like physics programming, cross-platform graphics, and network multiplayer programming while balancing game design capabilities with iteration speed. I am also experienced in build and automation engineering, management of live operations, and have contributed to major game titles ensuring seamless user experiences globally.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Amharic
Advanced
Aragonese
Advanced

Work Experience

Game Developer / Company Owner at Silver Mechanism
April 1, 2025 - Present
Lead game development for a custom cross-platform game engine built from the ground up. Responsibilities include physics programming using Jolt, graphics programming targeting Windows, MacOS, and Linux with SDL3 GPU, network and multiplayer programming using enet for reliable UDP, cross-platform shader implementation with Slang, FMOD audio integration, and building a custom map editor using Dear-ImGui. Focuses on balancing game design capabilities with iteration speed and optimizing memory and execution time in the game engine.
Software Engineer at Activision
April 30, 2025 - August 10, 2025
Specialized in build and automation engineering for AAA titles across various platforms including Xbox, PlayStation, Windows, Android, Linux, iOS, and macOS. Managed complex integration workflows using Perforce and Git for numerous projects and depots. Handled live operations and release management for global deployment of gaming titles. Utilized Puppet for device management and JIRA for project tracking. Developed in-house graphical and CLI tools across platforms in C++, C#, and Python. Familiar with PowerShell scripting, QT, WPF, WinUI, and Dear IMGUI frameworks. Contributed to several major projects including Call of Duty: Modern Warfare II and III, Warzone Mobile, and Black Ops 6, as well as unannounced projects.
Quality Assurance at Activision
July 1, 2022 - August 10, 2025
Managed a small team of testers to identify and report issues in game products through specific test cases. Authored detailed bug reports and conducted debugging using software tools to ensure product quality. Supported the development of Modern Warfare II (2022).
Freelance Software Developer at Self-employed
July 1, 2022 - August 10, 2025
Developed graphical applications for Windows using SDL2 in C and C++. Provided consultancy and programming services for Unreal Engine 4 projects, focusing on multiplayer programming aspects such as replication, client/server prediction, and gameplay integration. Integrated Epic and Steam online service SDKs for enhanced multiplayer functionality.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate