Since a young age, I've been passionate about graphics in various forms. Over the past three years, I've been developing my skills in 3D art, becoming proficient in Blender and familiar with tools like Substance Painter, ZBrush, and Photoshop. I have nearly a year of experience creating and importing assets into Unity for Emperor, a game project with the AGH Code Industry scientific association. I also worked for six months at Poliman, creating website visualizations, and later joined a team to develop a 3D game in Unity where I managed asset creation, prefabs, animations, and scene design. Currently, I work as a freelancer. I also have experience with Unreal Engine 5, where I created a game for my engineering thesis. My interests include modeling, texturing, and creating animations. Driven by a strong passion for 3D art, I find both work and learning in this field immensely rewarding. I'm looking for a job where I can use and develop my skills.

Michał Piwowarczyk

Since a young age, I've been passionate about graphics in various forms. Over the past three years, I've been developing my skills in 3D art, becoming proficient in Blender and familiar with tools like Substance Painter, ZBrush, and Photoshop. I have nearly a year of experience creating and importing assets into Unity for Emperor, a game project with the AGH Code Industry scientific association. I also worked for six months at Poliman, creating website visualizations, and later joined a team to develop a 3D game in Unity where I managed asset creation, prefabs, animations, and scene design. Currently, I work as a freelancer. I also have experience with Unreal Engine 5, where I created a game for my engineering thesis. My interests include modeling, texturing, and creating animations. Driven by a strong passion for 3D art, I find both work and learning in this field immensely rewarding. I'm looking for a job where I can use and develop my skills.

Available to hire

Since a young age, I’ve been passionate about graphics in various forms. Over the past three years, I’ve been developing my skills in 3D art, becoming proficient in Blender and familiar with tools like Substance Painter, ZBrush, and Photoshop. I have nearly a year of experience creating and importing assets into Unity for Emperor, a game project with the AGH Code Industry scientific association. I also worked for six months at Poliman, creating website visualizations, and later joined a team to develop a 3D game in Unity where I managed asset creation, prefabs, animations, and scene design. Currently, I work as a freelancer. I also have experience with Unreal Engine 5, where I created a game for my engineering thesis. My interests include modeling, texturing, and creating animations. Driven by a strong passion for 3D art, I find both work and learning in this field immensely rewarding. I’m looking for a job where I can use and develop my skills.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Polish
Fluent
English
Advanced
Spanish; Castilian
Beginner

Work Experience

3D Artist at Poliman
October 1, 2024 - August 11, 2025
Created visualizations and animations for the company's website. Participated in the development of a Low Poly style video game called Reverse Defense, creating models and animations and setting up prefabs in Unity. Responsible for level design within the Unity engine.
3D Artist at AGH Code Industry
July 1, 2023 - Present
Contributed as a 3D artist responsible for creating models and textures for the Emperor game project, a student scientific association focused on video game development. Emperor is available for free download on itch.io.
Team Leader, UX/UI Designer at DOIT, City Hall Płock
June 1, 2022 - August 11, 2025
Led a team developing a mobile application for the City Hall in Płock, overseeing the project and responsible for UX/UI design. The application was developed using the Flutter framework and the DOIT app won second place at the Hackathon in Płock.
Freelance 3D Artist at Freelance
November 1, 2024 - Present
Created various projects including high detailed product visualizations for advertising campaigns, 3D printing models, animations, and textures. Delivered models and visualizations for companies such as Vorwerk (Germany), Kalsi Group (UK), and Neutrea.
3D Artist at Poliman
October 31, 2024 - August 11, 2025
Created visualizations and animations for the company's website. Participated in the development of a low-poly style video game called Reverse Defense, including creating models, animations and prefabs in Unity. Also responsible for level design in the Unity engine.
3D Artist at AGH Code Industry
July 1, 2023 - Present
Contributed as a 3D artist responsible for creating models and textures for the game Emperor, a student scientific association project. Emperor is available for free download on itch.io.
Team Leader / UX/UI Designer at DO ITI
June 30, 2022 - August 11, 2025
Led a team developing a mobile application for the City Hall in Płock. Worked closely with the City Hall to prepare its release. Responsible for UX/UI design using the Flutter framework. Led a team that created the DO IT app and won second place at a hackathon in Płock.
Freelance 3D Artist
November 1, 2024 - Present
Created many projects for customers including high-detailed product visualizations for advertising campaigns, models for 3D printing, animations and textures. Clients included German company Vorwerk and British company Kalsi Group among others.

Education

Applied Computer Science Engineering studies at AGH, Kraków
January 11, 2030 - January 1, 2025
Applied Computer Science Engineering Studies at AGH, Kraków
January 11, 2030 - January 1, 2025

Qualifications

English - Cambridge First Certificate B2
January 11, 2030 - August 11, 2025
Cambridge First Certificate
January 11, 2030 - August 11, 2025

Industry Experience

Gaming, Software & Internet, Education, Professional Services, Consumer Goods