Hi, I’m Devon Gadzinski, a Technical Artist with four years of experience specializing in delivering real-time VFX, procedural systems, and gameplay-focused assets. I've contributed to high-profile projects including Meta’s Horizon Mixed Reality and OnChain’s Masters of the Universe collaboration, where I combine shaders, simulation, and script-driven animation to enhance visual quality within engine constraints. I build parametric systems that empower designers, accelerate iteration, and support emergent, player-driven gameplay, ensuring content is optimized and visually cohesive. My technical skills and creative approach help teams bring engaging and polished interactive experiences to life.

Devon Gadzinski

Hi, I’m Devon Gadzinski, a Technical Artist with four years of experience specializing in delivering real-time VFX, procedural systems, and gameplay-focused assets. I've contributed to high-profile projects including Meta’s Horizon Mixed Reality and OnChain’s Masters of the Universe collaboration, where I combine shaders, simulation, and script-driven animation to enhance visual quality within engine constraints. I build parametric systems that empower designers, accelerate iteration, and support emergent, player-driven gameplay, ensuring content is optimized and visually cohesive. My technical skills and creative approach help teams bring engaging and polished interactive experiences to life.

Available to hire

Hi, I’m Devon Gadzinski, a Technical Artist with four years of experience specializing in delivering real-time VFX, procedural systems, and gameplay-focused assets. I’ve contributed to high-profile projects including Meta’s Horizon Mixed Reality and OnChain’s Masters of the Universe collaboration, where I combine shaders, simulation, and script-driven animation to enhance visual quality within engine constraints.

I build parametric systems that empower designers, accelerate iteration, and support emergent, player-driven gameplay, ensuring content is optimized and visually cohesive. My technical skills and creative approach help teams bring engaging and polished interactive experiences to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Intermediate

Work Experience

Technical and VFX Artist at Meta
January 1, 2023 - Present
Built parameterized VFX and script-driven 3D content for Horizon, enabling designers to customize effects and fine-tune procedural animation. Engineered a dynamic, state-driven loading effect in PopcornFX for Horizon MR. Delivered customizable portal and magic VFX for Horizon MR’s telekinesis mini-game. Provided a 3D asset suite with procedural animations and cohesive material style for Horizon MR Blocks. Developed the Bullseye effect for Horizon MR’s darts mini-game using Houdini and PopcornFX.
Technical Artist at OnChain Studios
December 31, 2022 - August 11, 2025
Built stylized VFX and shaders for OnChain’s collaboration with Mattel, translating the camp of He-Man 80s animation into real-time graphics aligned with both the Cryptoys brand and the original IP. Authored Unity VFX for Battlecat's transformation, Evil-Lyn’s magic, Tri-Klops’s laser, and Skeletor’s lightning. Combined FX meshes, shaders, and Houdini pyro simulation to add physical depth to comic-style landing impacts. Independently designed and iterated He-Man’s magic visuals based on art lead feedback without concept art.
Junior Technical Artist at Octi/Ultraviolet
January 1, 2022 - August 11, 2025
Drove visual development across multiple pivots; built optimized characters, collectibles, environments, stylized VFX and shaders. Collaborated closely with designers and engineers to maintain consistency and polish amid shifting product direction. Developed lit environment assets, shaders, Substance Designer materials, and VFX for a drop game arena. Modeled, surfaced, rigged, and animated digital collectibles and characters. Retopologized and revised vendor assets for runtime performance. Advocated cross-functional collaboration improving lore and team alignment.

Education

B.A. Media Arts and Practice at University of Southern California
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet