I am an experienced Unreal Engine game developer as well as an environment artist and Arch viz artist, specializing in level design, game mechanics, blueprints, and Unreal Engine sequences. I bring a diverse and promising skill set, proficient in 3D modeling with Blender, Maya, SketchUp, as well as UI design using Photoshop and Illustrator. I am well-versed with the latest cutting-edge development tools and procedures.
I am capable of effectively self-managing independent projects and collaborating as part of a productive team. I have worked with several studios including Paradox Studios Limited, Surreal Estate LLC, and Symbiote Creative. I am passionate about delivering high-quality results in both game development and artistic visualization fields.
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