I am a professional game developer with over 10 years of experience in creating mobile, VR, and AR games using Unity and C#. I have contributed to a wide range of mid-core, strategy, racing, and hyper-casual titles, delivering polished, cross-platform experiences for global audiences. I am skilled in C# gameplay programming, UI/UX implementation, and performance optimization, with a strong focus on building high-quality, high-performance mobile games. I enjoy collaborating with cross-functional teams to bring innovative game mechanics and immersive experiences to life.

Alaa Hatata

I am a professional game developer with over 10 years of experience in creating mobile, VR, and AR games using Unity and C#. I have contributed to a wide range of mid-core, strategy, racing, and hyper-casual titles, delivering polished, cross-platform experiences for global audiences. I am skilled in C# gameplay programming, UI/UX implementation, and performance optimization, with a strong focus on building high-quality, high-performance mobile games. I enjoy collaborating with cross-functional teams to bring innovative game mechanics and immersive experiences to life.

Available to hire

I am a professional game developer with over 10 years of experience in creating mobile, VR, and AR games using Unity and C#. I have contributed to a wide range of mid-core, strategy, racing, and hyper-casual titles, delivering polished, cross-platform experiences for global audiences.

I am skilled in C# gameplay programming, UI/UX implementation, and performance optimization, with a strong focus on building high-quality, high-performance mobile games. I enjoy collaborating with cross-functional teams to bring innovative game mechanics and immersive experiences to life.

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Skills

Experience Level

Expert
Expert

Language

Arabic
Fluent
English
Fluent

Work Experience

GAME PROGRAMMER at Sandsoft
December 1, 2023 - Present
Built and maintained core gameplay systems in Unity (C#) for mid-core mobile games. Collaborated with designers and artists to implement mechanics, UI, and animations. Optimized mobile performance including memory, frame rate, and asset usage. Integrated third-party SDKs such as analytics, ads, and crash reporting. Participated in agile workflows including sprint planning, estimations, and code reviews. Developed internal tools and pipelines to streamline development and support rapid prototyping. Projects included Backpack Rumble and Merge Rumble.
DEVELOPMENT TEAM LEAD at UMXStudio
April 30, 2023 - August 16, 2025
Led a team of developers in implementing new features for multiplayer racing games. Engaged in feature design, build, and testing processes. Executed code reviews and managed merging tasks for consistency. Generated final game builds for platforms including iOS, Android, and Huawei. Projects included Climbing Sand Dune Cars and King Of Steering - KOS Drift.
SENIOR UNITY DEVELOPER at Union Coop
November 30, 2023 - August 16, 2025
Translated design concepts into functional game code for various platforms. Managed and maintained operational applications across different platforms. Projects included Perfect Store VR, Perfect Store VR - Quest, and Admin Dashboard.
SENIOR UNITY DEVELOPER at CGEVO
April 30, 2022 - August 16, 2025
Converted design concepts into functional game code. Developed mobile, PC, and AR/VR applications using Unity.
SENIOR UNITY DEVELOPER at TANTUMSOFT FZCO
December 31, 2018 - August 16, 2025
Developed new application features to enhance functionality. Troubleshot code and resolved bugs to ensure stability. Optimized application performance through comprehensive code refactoring. Project involved FLYY GAME.
GAME DEVELOPER at 5DVR
December 31, 2017 - August 16, 2025
Delivered high-quality games including AR/VR applications. Contributed to brainstorming sessions and game design initiatives. Authored game design documents and time estimation reports. Projects included Chef Battle, Glider, and Egypt.
FREELANCE UNITY DEVELOPER at Self Employed
November 30, 2023 - August 16, 2025
Created immersive AR/VR experiences and mobile games for diverse audiences. Produced detailed design documents and delivered precise project estimates. Worked alongside client teams to facilitate effective design and implementation. Collaborated with team members to create engaging gameplay mechanics.

Education

Bachelor Computer Engineering at Shoubra Faculty of Engineering - Banha University - Egypt
September 1, 2009 - June 30, 2014
Game Development Diploma at Information Technology Institute (ITI) - Egypt
September 1, 2014 - May 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment