I am a highly skilled Gameplay Engineer with extensive experience developing engaging and innovative game mechanics for FPS, MMORTS, and RPG genres. I have a proven ability to design and implement gameplay systems, UI elements, and tools that enhance the player experience. I enjoy solving complex problems and have a passion for creating immersive game worlds. Throughout my career, I have led development projects, optimized performance, and worked collaboratively with designers and artists to deliver polished, compelling games. My commitment to rigorous testing, debugging, and performance tuning ensures smooth gameplay and polished player experiences across multiple platforms. I am proficient in a variety of tools and programming languages, and I continually strive to grow my skills and contribute meaningfully to game development teams.

Chad Blakely

I am a highly skilled Gameplay Engineer with extensive experience developing engaging and innovative game mechanics for FPS, MMORTS, and RPG genres. I have a proven ability to design and implement gameplay systems, UI elements, and tools that enhance the player experience. I enjoy solving complex problems and have a passion for creating immersive game worlds. Throughout my career, I have led development projects, optimized performance, and worked collaboratively with designers and artists to deliver polished, compelling games. My commitment to rigorous testing, debugging, and performance tuning ensures smooth gameplay and polished player experiences across multiple platforms. I am proficient in a variety of tools and programming languages, and I continually strive to grow my skills and contribute meaningfully to game development teams.

Available to hire

I am a highly skilled Gameplay Engineer with extensive experience developing engaging and innovative game mechanics for FPS, MMORTS, and RPG genres. I have a proven ability to design and implement gameplay systems, UI elements, and tools that enhance the player experience. I enjoy solving complex problems and have a passion for creating immersive game worlds. Throughout my career, I have led development projects, optimized performance, and worked collaboratively with designers and artists to deliver polished, compelling games.

My commitment to rigorous testing, debugging, and performance tuning ensures smooth gameplay and polished player experiences across multiple platforms. I am proficient in a variety of tools and programming languages, and I continually strive to grow my skills and contribute meaningfully to game development teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Senior Gameplay Engineer at Shrapnel
April 1, 2020 - Present
Led development and refinement of core gameplay mechanics for an engaging FPS game. Developed realistic bullet physics including trajectory calculations, impact effects, and penetration mechanics to enhance authenticity. Designed and implemented advanced AI behaviors involving path-finding, tactical decision-making, and adaptive combat strategies resulting in dynamic player encounters. Executed performance tuning and optimization addressing frame rate and memory constraints to ensure smooth gameplay on multiple platforms. Implemented network synchronization for smooth, lag-free multiplayer experiences. Collaborated with designers to translate gameplay concepts into polished features and conducted thorough testing and debugging to ensure a bug-free experience.
Gameplay Programmer at SledgeHammer
February 1, 2020 - August 13, 2025
Played a pivotal role in creating and maintaining a MMORTS game focused on unit management, resource allocation, and strategic planning mechanics. Designed and implemented robust network architecture supporting large-scale multiplayer, ensuring seamless gameplay. Profiled the game to identify bottlenecks and optimized code and assets for better frame rates and smoother performance. Managed patching processes to streamline release cycles for timely updates. Collaborated with artists and designers for visually stunning environments and engaging gameplay. Actively contributed to team meetings with input on game design decisions and development strategies.
UI & Tools Engineer at Bungie
February 1, 2019 - August 13, 2025
Contributed as a UI Engineer to an MMORPG development team by enhancing game development processes and player experiences. Crafted user-friendly and visually appealing interfaces such as in-game menus, HUDs, and inventory systems to improve player interaction and immersion. Created custom tools including level editors, asset importers, and testing frameworks to streamline development. Developed custom editors and debugging tools, and automation scripts optimizing workflow efficiency and reducing errors. Participated in code reviews and testing to ensure quality and reliability of tools and UI systems.

Education

Bachelor of Science - BS at University of Southern California
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet