I am an experienced motion, graphic, and VFX artist with 20 years of creative work across film, commercial ads, and games. I co-founded and ran an animation boutique for over a decade before selling it in 2018. My career includes delivering shots and assets for over 42 films, TV shows, and games and providing VFX supervision and professional photography for commercial clients for over 15 years. My professional journey has led me to create visually stunning motion graphics, manage creative projects, and implement innovative technologies like Unreal Engine and ethical AI tools to enhance imagery and streamline workflows. I thrive on collaboration, guiding creative teams, and producing high-quality results that meet client vision and expectations.

Clayton Douglas

I am an experienced motion, graphic, and VFX artist with 20 years of creative work across film, commercial ads, and games. I co-founded and ran an animation boutique for over a decade before selling it in 2018. My career includes delivering shots and assets for over 42 films, TV shows, and games and providing VFX supervision and professional photography for commercial clients for over 15 years. My professional journey has led me to create visually stunning motion graphics, manage creative projects, and implement innovative technologies like Unreal Engine and ethical AI tools to enhance imagery and streamline workflows. I thrive on collaboration, guiding creative teams, and producing high-quality results that meet client vision and expectations.

Available to hire

I am an experienced motion, graphic, and VFX artist with 20 years of creative work across film, commercial ads, and games. I co-founded and ran an animation boutique for over a decade before selling it in 2018. My career includes delivering shots and assets for over 42 films, TV shows, and games and providing VFX supervision and professional photography for commercial clients for over 15 years.

My professional journey has led me to create visually stunning motion graphics, manage creative projects, and implement innovative technologies like Unreal Engine and ethical AI tools to enhance imagery and streamline workflows. I thrive on collaboration, guiding creative teams, and producing high-quality results that meet client vision and expectations.

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Work Experience

Creative Director of Motion at InVision Communications
January 1, 2018 - Present
Created visually stunning motion graphics for live events, promotional videos, and social media using Maya, Creative Cloud, and other platforms. Collaborated closely with clients to ensure their vision was met and delivered high-quality results. Worked with sound designers to synchronize audio seamlessly with visuals. Animated infographics to simplify complex information and participated in brainstorming sessions to generate innovative ideas for new projects and campaigns. Introduced ethical AI usage to enhance imagery and streamline workflows. Also provided photography services for live events, corporate headshots, and candid company moments. Successfully implemented Unreal Engine to produce online live events during the pandemic.
Art Director at Pacific Digital Image
January 1, 2009 - August 14, 2025
Provided look and feel instruction to artists on the CG team. Created high-end CGI video and still work for various clients including Smart, Persol, Rayban, US Cellular, Sprint, Bare Essentials, and Adidas.
Co-founder, Creative Director at Hectic Digital
January 1, 2008 - July 31, 2018
Collaborated with clients, account managers, and other stakeholders to understand project objectives and deliver innovative design solutions. Managed multiple projects simultaneously, ensuring adherence to deadlines and budgets. Oversaw the creative process from concept development to final production, ensuring high-quality deliverables. Provided art direction and guidance to designers, photographers, animators, and other creative professionals. Managed relationships with external vendors ensuring timely delivery within budget. Provided on-set visual effects supervision, implemented software platforms, pipelines, and strategies to maintain efficiency and quality. Tested latest software for compelling imagery. Maintained a 30% profit margin for over 10 years and delivered hundreds of successful projects.
Senior Tech Art Animator at Secret Level
January 1, 2007 - August 14, 2025
Created dynamic effects animation for AAA console games such as Iron Man and Golden Axe: Beast Rider. Created cutscene cinematics for Marvel's Iron Man and menu animation for Golden Axe.

Education

Bachelor of Arts, Computer Animation at Academy of Art University
January 1, 1999 - January 1, 2005
Bachelor of Arts, Computer Animation at Academy of Art University
January 1, 1999 - January 1, 2005
Bachelor of Arts, Computer Animation at Academy of Art University
January 1, 1999 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Consumer Goods, Software & Internet