I am a creative and detail-oriented 3D Character Animator specializing in Blender with a strong foundation in rigging, animation, and realistic motion design. Passionate about storytelling through movement, I deliver high-quality animations for characters with expressive performances. Skilled in collaborating remotely and adapting to diverse project styles, I thrive in dynamic environments and value both technical skill and creative expression.
My expertise includes developing nuanced walk and idle cycles, rigging animator-friendly rigs using IK/FK systems, and applying cloth physics and subtle fur movements to enhance realism. I excel in integrating animations into cinematic renders using Blender and compositing in After Effects, always aiming to produce professional and compelling animation projects.
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