I am a game programmer with a strong background in developing interactive and AI-driven game experiences using Unity and Unreal Engine. I enjoy designing game mechanics and creating open world exploration experiences based on both solo and team projects. Currently, I work in mixed reality and AI-driven open world game development, combining my technical skills and creativity to build engaging AR/VR applications and procedural generation systems. I am passionate about innovation in gaming technology and collaboration within diverse teams.

Jinda Li

I am a game programmer with a strong background in developing interactive and AI-driven game experiences using Unity and Unreal Engine. I enjoy designing game mechanics and creating open world exploration experiences based on both solo and team projects. Currently, I work in mixed reality and AI-driven open world game development, combining my technical skills and creativity to build engaging AR/VR applications and procedural generation systems. I am passionate about innovation in gaming technology and collaboration within diverse teams.

Available to hire

I am a game programmer with a strong background in developing interactive and AI-driven game experiences using Unity and Unreal Engine. I enjoy designing game mechanics and creating open world exploration experiences based on both solo and team projects.

Currently, I work in mixed reality and AI-driven open world game development, combining my technical skills and creativity to build engaging AR/VR applications and procedural generation systems. I am passionate about innovation in gaming technology and collaboration within diverse teams.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Unity Developer at Microsoft Research
March 1, 2025 - August 14, 2025
Worked on mixed reality projects delivering state-of-the-art products. Developed a Unity-based AR-in-VR simulator for research integrating holographic rendering, eye-tracking, and night vision features. Engineered HoloLens2 AR applications with gesture-based interactions.
AI Game Developer at Microfeel Start-up company
April 1, 2024 - August 14, 2025
Focused on generative AI and user-generated content in games. Implemented AI procedural building generation using large language models in Unreal. Pioneered 3D Gaussian Splatting rendering in Unity for real-time photorealistic scene reconstruction.
Game Designer Intern at NetEase Games
July 1, 2021 - August 14, 2025
Participated in combat design and streamlined animation pipelines for Naraka: Bladepoint, a battle royale game with 180k peak concurrent Steam players. Optimized movement for complex combat environments and contributed to new battle map design concepts.

Education

Master of Science at Aalto University
January 1, 2021 - January 1, 2025
Bachelor of Engineering at Southeast University (China)
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate