I am a passionate Visual Development and Concept Artist with extensive experience in creating visual languages, character designs, and environmental art aligned with project visions. I have worked on varied projects including 3D short films, video games, and board games, where I contribute by conceptualizing key characters and environments, designing color scripts, and providing creative direction. With a strong technical skill set including Adobe Suite, Maya, ZBrush, and Toon Boom Harmony, I thrive in collaborative environments and enjoy leading teams to produce art that strengthens the narrative and aesthetic of projects. Fluent in English and Vietnamese, I am adaptive and highly organized with strong leadership qualities. I am committed to delivering work that meets deadlines and exceeds expectations while continuously developing my skills and exploring new artistic styles to support cohesive and engaging visual storytelling.…

Travis Bui

I am a passionate Visual Development and Concept Artist with extensive experience in creating visual languages, character designs, and environmental art aligned with project visions. I have worked on varied projects including 3D short films, video games, and board games, where I contribute by conceptualizing key characters and environments, designing color scripts, and providing creative direction. With a strong technical skill set including Adobe Suite, Maya, ZBrush, and Toon Boom Harmony, I thrive in collaborative environments and enjoy leading teams to produce art that strengthens the narrative and aesthetic of projects. Fluent in English and Vietnamese, I am adaptive and highly organized with strong leadership qualities. I am committed to delivering work that meets deadlines and exceeds expectations while continuously developing my skills and exploring new artistic styles to support cohesive and engaging visual storytelling.…

Available to hire

I am a passionate Visual Development and Concept Artist with extensive experience in creating visual languages, character designs, and environmental art aligned with project visions. I have worked on varied projects including 3D short films, video games, and board games, where I contribute by conceptualizing key characters and environments, designing color scripts, and providing creative direction. With a strong technical skill set including Adobe Suite, Maya, ZBrush, and Toon Boom Harmony, I thrive in collaborative environments and enjoy leading teams to produce art that strengthens the narrative and aesthetic of projects.

Fluent in English and Vietnamese, I am adaptive and highly organized with strong leadership qualities. I am committed to delivering work that meets deadlines and exceeds expectations while continuously developing my skills and exploring new artistic styles to support cohesive and engaging visual storytelling.

See more

Language

English
Fluent
Vietnamese
Fluent

Work Experience

Visual Development & Concept Artist at "El Sol" Video Game
May 1, 2025 - August 14, 2025
Developed creature designs that served the game's narrative and delivered its aesthetic. Assisted the director in designing the user's experience with interactive game elements. Provided valuable feedback and creative direction to the visual development team.
Visual Development Lead at "Figure Fighter Falky" 3D Short Film
May 1, 2025 - August 14, 2025
Established the visual language of the project according to the director's vision. Delegated tasks to the visual development team and ensured their work emulated the film's art style. Conceptualized the film's key characters and props aligning with the film's aesthetic.
Visual Development & Concept Artist at El Sol Video Game
May 1, 2025 - August 14, 2025
Developed creature designs that served the game’s narrative and aesthetic. Assisted the director with designing user experience for interactive game elements. Provided valuable feedback and creative direction to the visual development team.
Visual Development Lead at Figure Fighter Falky 3D Short Film
May 1, 2025 - August 14, 2025
Established the visual language for the project aligning with the director's vision. Delegated tasks to the visual development team ensuring their work emulated the film's art style. Conceptualized key characters and props that aligned with the film’s aesthetic.
Visual Development Artist at PunkZilla "Combo Devils" Video Game
August 1, 2024 - August 14, 2025
Designed environmental graffiti aligning with the director's vision and game aesthetic. Provided technical feedback and creative direction to the creative team.
Visual Development Artist at PunkZilla Combo Devils Video Game
August 1, 2024 - August 14, 2025
Designed environmental graffiti aligning with the director’s vision and the game’s aesthetic. Provided technical feedback and creative direction to the creative team.
Color Script & Background Artist at "Biting Dust" Short Film
May 1, 2023 - August 14, 2025
Designed the color script to enhance the mood and aesthetic world of the film. Created multiple background paintings according to the film’s style. Strengthened the film’s design work through effective technical critiques.
Color Script & Background Artist at Biting Dust Short Film
May 1, 2023 - August 14, 2025
Designed the color script to enhance the mood and aesthetic world of the film. Created multiple background paintings according to the film's style. Strengthened the design work through effective technical critiques.
Illustrator at "Spirit Song: Tale of Five Tribes" Board Game
April 1, 2023 - August 14, 2025
Worked closely with the art director to ideate story moments aligning with the game’s narratives. Rendered a high-resolution character illustration that highlighted their background and abilities. Provided constructive feedback during critique sessions.
Illustrator at Spirit Song: Tale of Five Tribes Board Game
April 1, 2023 - August 14, 2025
Worked closely with the art director to ideate story moments aligning with the game’s narratives. Rendered high-resolution character illustrations that highlighted their backgrounds and abilities. Provided constructive feedback during critique sessions.
Illustrator at GROW Design and Development
December 1, 2022 - August 14, 2025
Explored different styles for projects to ensure a cohesive look. Designed different character concepts aligned with the director’s vision. Developed high-quality illustrations from the given prompts.
Illustrator at GROW Design and Development
December 1, 2022 - August 14, 2025
Explored different styles for projects to ensure a cohesive look. Designed character concepts that aligned with the director’s vision. Developed high-quality illustrations from given prompts.

Education

Bachelor of Fine Arts in Animation & Illustration at San Jose State University
August 1, 2020 - May 1, 2025
at The Workshop Academy
June 1, 2022 - September 1, 2022
AA Fine/Studio Arts at West Valley College
August 1, 2017 - May 1, 2020
Bachelor of Fine Arts in Animation & Illustration at San Jose State University
August 1, 2020 - May 1, 2025
at The Workshop Academy
June 1, 2022 - November 30, 2022
AA Fine/Studio Arts at West Valley College
August 1, 2017 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Consumer Goods, Other