This showcase presents selected works and system designs by Weichen Liu, a senior C++ and Unreal Engine developer with over 20 years of experience in game development.
- Developer
- Game Developer
- Programmer
Dear Hiring Team, I am writing to express my interest in the Vehicle Physics / Unreal Engine 5 Developer position for the Formula Circus project.
Dear Hiring Team,
I am writing to express my interest in the Vehicle Physics / Unreal Engine 5 Developer position for the Formula Circus project.
I previously led the development of a commercial kart-racing game that operated for two years, where I was responsible for the full driving model, handling feel, stability logic, and long-term maintenance. This experience gave me practical, production-tested understanding of simcade-style vehicle handling, including:
Steering behaviour and input response
Tire friction and grip curves
Anti-flip and stabilization logic
Acceleration, deceleration, and speed curve design
Tuning for accessible, responsive driving feel
I am also currently developing a new Unreal-based kart project, which includes support for a simple, customizable track structure (using a light voxel-inspired approach). This work further strengthens my experience with modular systems and runtime level logic.
Additionally, I have ported my kart physics system to WASM and refactored parts of ODE (Open Dynamics Engine) during the process, giving me a solid understanding of rigid-body behaviour, constraint-driven systems, and joint-level control. This background allows me to quickly adapt to your R-Tune Physics System or to help build a modular vehicle physics framework within UE5.
I have strong experience with Unreal Engine 5 C++, Blueprint, Chaos physics, and plugin-based workflows, along with a solid engineering background in building scalable, high-performance systems.
Regarding availability:
I am currently completing a master’s degree in New Zealand and will graduate before August next year. During the academic period, I can reliably provide 20 hours per week of remote work. If needed, I can increase this to 25 hours per week through a visa variation (approx. USD $200 fee).
From mid-December to late January each year, I am available to work full-time.
Thank you for your time and consideration. I would be very happy to contribute to the vehicle physics and system development of Formula Circus, and I look forward to the opportunity to discuss further.
Kind regards,
WeiChen Liu
This showcase presents selected works and system designs by Weichen Liu, a senior C++ and Unreal Engine developer with over 20 years of experience in game development.
Led development of VR and AR projects, including China’s first AR-assisted surgery system. Supervised VR game projects such as 'Kingdom Wars' and 'Tank War' for Gear VR, providing VR technical support and handling rendering and cross-platform development.
Led development of VR and AR projects, including China’s first AR-assisted surgery system. Supervised VR game projects like 'Kingdom Wars' and 'Tank War' for Gear VR.
Directed programming for '300 Heroes' mobile version, optimizing performance and maintaining server stability. Designed and implemented a new server framework used across multiple projects, significantly improving scalability.
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