I'm a creative generalist experienced in branding, visual design, and digital products. I have worked across tech, fashion, and gaming sectors, leading projects from advertising campaigns to textile and interface design. I specialize in translating complex concepts into clear, functional, and visually appealing solutions. Plus, I love AI tools! Currently, I am expanding my expertise in AI applied to audiovisual fields and prompt engineering.

Noor Jorquera

I'm a creative generalist experienced in branding, visual design, and digital products. I have worked across tech, fashion, and gaming sectors, leading projects from advertising campaigns to textile and interface design. I specialize in translating complex concepts into clear, functional, and visually appealing solutions. Plus, I love AI tools! Currently, I am expanding my expertise in AI applied to audiovisual fields and prompt engineering.

Available to hire

I’m a creative generalist experienced in branding, visual design, and digital products. I have worked across tech, fashion, and gaming sectors, leading projects from advertising campaigns to textile and interface design. I specialize in translating complex concepts into clear, functional, and visually appealing solutions. Plus, I love AI tools! Currently, I am expanding my expertise in AI applied to audiovisual fields and prompt engineering.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Head of Design at OWO Games
April 30, 2025 - August 15, 2025
Led comprehensive design efforts for a tech startup developing haptic vests for the gaming industry. Responsibilities included art direction for advertising campaigns and collaborations with video games, product design for jackets, packaging and exclusive iconography, landing page design and website updates, product photography and retouching using generative AI and Photoshop, supervision and quality control of printing suppliers, and design of newsletters and social media content.
Graphic Designer at FarUp Business Hub
October 31, 2024 - August 15, 2025
Created and managed content for the kids’ fashion brand Charanga. Designed promotional banners, digital creatives, and advertising posters focused on high performance. Managed ecommerce platform visual content following market trends. Developed branding and graphic content for social media. Executed copywriting, design and distribution of newsletters. Conducted product photography and professional retouching for the online catalog and marketing materials.
Graphic Designer, UX/UI at Málaga Deputy Council
February 28, 2022 - August 15, 2025
Led graphic projects to strengthen corporate identity and digital presence. Designed over 40 promotional posters for institutional events. Developed landing pages in collaboration with cross-functional teams. Created physical advertising materials including arches, flying banners, flags, brochures, large-format prints, and billboards. Provided live event photography for sports competitions and institutional coverage.

Education

MA Integrated Design at Anhalt University of Applied Sciences (Dessau, Germany)
April 1, 2022 - February 2, 2024
BA Audiovisual Communication at University of Málaga (Málaga, Spain)
January 1, 2016 - January 1, 2021
AI in the Audiovisual field at Spanish Radio and Television Institute
January 1, 2025 - August 15, 2025
Artificial Intelligence, Prompt Engineering, and AI Agent Development at Learning Heroes Tech School
May 23, 2025 - May 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Retail, Computers & Electronics
    uniE608 DreamCraft: an interactive mobile role-playing game.
    This project, which was nominated for the DessauDesignAwards 2024, arises as the outcome of my master’s thesis research, focused on improving the interaction between 8 to 10-year-old children and technological devices. DreamCraft is an interactive mobile role-playing game aimed at breaking the barriers between the virtual and the physical world, combining them. For the narrative to advance, users must carry out hands-on activities to create weapons, gadgets, bridges, and other elements that will help them throughout their adventure.  The main benefits of this game are: -Mimicry between technology and the environment. -Active exploration of the environment. -Learning by doing. -Social interaction. The project stems from an initial research phase that investigated the risks and opportunities of children’s relationship with technology. Concerns such as screen addiction, passivity, or isolation coexist with possibilities of creativity, skill development, and social connection. Using Research through Design methodology, I collaborated with a class of 25 fourth-grade students in Málaga, conducting co-creation workshops and playful activities. These interventions explored hybrid ideas combining crafts with digital devices, maps of interests shared between kids and parents, and character design exercises to address screen time balance. From these insights, DreamCraft was born. The game’s storyline takes place in Fantasia, a magical land threatened by Nachtmahr, a force that turns dreams into nightmares. To restore harmony, children embody characters such as the Magician, Engineer, or Botanist, each with unique skills that encourage collaboration. Key features include: Cooperative mode: multiple players in the same room must coordinate their abilities. AR integration: blending the physical surroundings with the fantasy narrative, encouraging exploration. Crafts and potions kit: a physical companion box with materials to build bridges, tools, and potions, reinforcing hands-on creativity. User testing with nine children confirmed the project’s potential. Kids showed high engagement, strong collaboration, and a clear preference for the physical crafting part of the game. They often left the screen to interact with their peers or explore the environment, validating the premise that technology can act as a bridge rather than a barrier. DreamCraft demonstrates that virtual and physical play are not opposing worlds but complementary ones. When designed responsibly, technology can encourage creativity, teamwork, and active exploration. The project highlights a pathway towards more balanced, meaningful interactions between children and digital media—transforming devices from passive entertainment tools into enablers of imagination, collaboration, and learning. video explainervideo UXResearch GameDesign GamesForKids MasterThesis GraphicDesign GenerativeAI LeonardoAI videoeditor animator