I am an experienced Game Developer with over 5 years of expertise in designing and developing games. I am proficient in C++ and C#, with extensive experience using game engines like Unity and Unreal Engine. I specialize in both 2D and 3D game development, as well as AI integration. I am passionate about problem-solving and optimizing gameplay performance, always staying current with the latest industry trends and technologies. I have worked collaboratively with design and technical teams to create engaging player experiences and develop innovative game projects.

Dylan Rampersad

I am an experienced Game Developer with over 5 years of expertise in designing and developing games. I am proficient in C++ and C#, with extensive experience using game engines like Unity and Unreal Engine. I specialize in both 2D and 3D game development, as well as AI integration. I am passionate about problem-solving and optimizing gameplay performance, always staying current with the latest industry trends and technologies. I have worked collaboratively with design and technical teams to create engaging player experiences and develop innovative game projects.

Available to hire

I am an experienced Game Developer with over 5 years of expertise in designing and developing games. I am proficient in C++ and C#, with extensive experience using game engines like Unity and Unreal Engine. I specialize in both 2D and 3D game development, as well as AI integration.

I am passionate about problem-solving and optimizing gameplay performance, always staying current with the latest industry trends and technologies. I have worked collaboratively with design and technical teams to create engaging player experiences and develop innovative game projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Game Developer at Nuno4 Studio
February 1, 2025 - Present
Contributed to the integration of custom vehicles for the AGLS system in Unreal Engine. Responsibilities included programming vehicle functionality, ensuring seamless integration, making vehicles fully drivable within the game environment, and working closely with design and technical teams to optimize performance and deliver engaging player experiences.
Gameplay Programmer at Switchbreak Ent
January 31, 2024 - August 15, 2025
Utilized object-oriented programming principles to create highly modular projects and developed and maintained software in C# and C++. Worked on multiple programming languages and contributed to game development processes in Toronto.

Education

Video Game Development & Design at TriOS College, Toronto
September 1, 2018 - January 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment