I am Ahsan Uddin Ahmed, a passionate and skilled professional in the field of visual effects and 3D animation based in Toronto. With extensive experience in compositing, lighting, and animation across multiple software platforms, I have developed a strong ability to collaborate with teams and deliver high-quality results for film, gaming, and virtual reality projects. My expertise spans from dynamic simulations to complex VFX pipelines, and I enjoy working with cutting-edge technology to bring creative visions to life. Throughout my career, I have worked for prominent studios such as DNEG and Mainframe Studios, managing tasks from stereo conversion to motion capture animation. I thrive in fast-paced production environments, constantly learning and adapting to new tools and workflows. With a diploma in Digital Animation and hands-on experience in software like Maya, Nuke, Houdini, and Unreal Engine, I am confident in my ability to contribute effectively to diverse creative projects and push the boundaries of digital art and technology.

Ahsan Uddin Ahmed

I am Ahsan Uddin Ahmed, a passionate and skilled professional in the field of visual effects and 3D animation based in Toronto. With extensive experience in compositing, lighting, and animation across multiple software platforms, I have developed a strong ability to collaborate with teams and deliver high-quality results for film, gaming, and virtual reality projects. My expertise spans from dynamic simulations to complex VFX pipelines, and I enjoy working with cutting-edge technology to bring creative visions to life. Throughout my career, I have worked for prominent studios such as DNEG and Mainframe Studios, managing tasks from stereo conversion to motion capture animation. I thrive in fast-paced production environments, constantly learning and adapting to new tools and workflows. With a diploma in Digital Animation and hands-on experience in software like Maya, Nuke, Houdini, and Unreal Engine, I am confident in my ability to contribute effectively to diverse creative projects and push the boundaries of digital art and technology.

Available to hire

I am Ahsan Uddin Ahmed, a passionate and skilled professional in the field of visual effects and 3D animation based in Toronto. With extensive experience in compositing, lighting, and animation across multiple software platforms, I have developed a strong ability to collaborate with teams and deliver high-quality results for film, gaming, and virtual reality projects. My expertise spans from dynamic simulations to complex VFX pipelines, and I enjoy working with cutting-edge technology to bring creative visions to life.

Throughout my career, I have worked for prominent studios such as DNEG and Mainframe Studios, managing tasks from stereo conversion to motion capture animation. I thrive in fast-paced production environments, constantly learning and adapting to new tools and workflows. With a diploma in Digital Animation and hands-on experience in software like Maya, Nuke, Houdini, and Unreal Engine, I am confident in my ability to contribute effectively to diverse creative projects and push the boundaries of digital art and technology.

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Work Experience

Compositor at DNEG, Toronto
December 31, 2023 - August 15, 2025
Controlled quality, fixed and organized complex VFX compositing scripts to streamline stereo conversion pipeline. Extracted and optimized VFX scripts and elements from vendor networks. Trained and supervised team members, maintaining quality control. Rendered necessary elements including depth maps and created head-geometry for stereo conversion workflows.
Lighting/Compositing Artist at Mainframe Studios, Vancouver
July 1, 2022 - August 15, 2025
Lighted shots using Katana, created light rigs and rendered shots. Composited shots using Nuke with rendered outputs from Katana. Collaborated with surfacing and effects teams to achieve desired visual results, troubleshoot pipeline issues, and implement supervisor feedback.
Virtual Reality Unreal Engine Animator at Chimera XR, Whitby
December 31, 2021 - August 15, 2025
Worked closely with art directors and teams to create market-ready VR products. Rigged and animated 3D models using MetaHuman and motion capture tools like Faceware Studio. Participated in art team meetings, maintained consistent art style, and performed additional 2D and 3D art tasks.
Nuke Compositor/Element QC Artist at SDFX Studios (Stereo D.LLC), Toronto
September 30, 2020 - August 15, 2025
Managed quality control of complex VFX compositing scripts for stereo conversion pipeline. Fixed and organized scripts and elements from vendors, performed color correction, blue/green screen matte extraction, rotoscoping, paint fixes, camera tracking, and depth generation. Coordinated with leads for shot completions and worked within animation pipeline.
3D Generalist at Trixter Canada, Toronto
July 31, 2015 - August 15, 2025
Created 3D models for CG scenes using Maya and 3DSMax. Built rigs for organic and inorganic objects. Created UVs and textures, conducted dynamic simulations, composited using Nuke and After Effects, and performed rotoscoping and green-screen removal. Contributed to the Deadly Inferno feature film project.
3D Modeler / Rigger / Texture Artist at GAME PILL INC, Aurora
March 31, 2015 - August 15, 2025
Created models, prefabs, and animations for the Star Whack game project. Built rigs with FK-IK constraints and interactive controllers, created UVs, and integrated characters into Unity engine to test usability.

Education

Diploma in Digital Animation at Centennial College, Toronto
January 1, 2013 - January 1, 2015

Qualifications

Transport Canada Clearance
January 11, 2030 - August 15, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services