Ahsan Uddin Ahmed
I am Ahsan Uddin Ahmed, a passionate and skilled professional in the field of visual effects and 3D animation based in Toronto.
About
I am Ahsan Uddin Ahmed, a passionate and skilled professional in the field of visual effects and 3D animation based in Toronto. With extensive experience in compositing, lighting, and animation across multiple software platforms, I have developed a strong ability to collaborate with teams and deliver high-quality results for film, gaming, and virtual reality projects. My expertise spans from dynamic simulations to complex VFX pipelines, and I enjoy working with cutting-edge technology to bring creative visions to life.
Throughout my career, I have worked for prominent studios such as DNEG and Mainframe Studios, managing tasks from stereo conversion to motion capture animation. I thrive in fast-paced production environments, constantly learning and adapting to new tools and workflows. With a diploma in Digital Animation and hands-on experience in software like Maya, Nuke, Houdini, and Unreal Engine, I am confident in my ability to contribute effectively to diverse creative projects and push the boundaries of digital art and technology.
- 10 years' experience
- Joined August 2025
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
Work experience· 6 roles
Controlled quality, fixed and organized complex VFX compositing scripts to streamline stereo conversion pipeline. Extracted and optimized VFX scripts and elements from vendor networks. Trained and supervised team members, maintaining quality control. Rendered necessary elements including depth maps and created head-geometry for stereo conversion workflows.
Lighted shots using Katana, created light rigs and rendered shots. Composited shots using Nuke with rendered outputs from Katana. Collaborated with surfacing and effects teams to achieve desired visual results, troubleshoot pipeline issues, and implement supervisor feedback.
Worked closely with art directors and teams to create market-ready VR products. Rigged and animated 3D models using MetaHuman and motion capture tools like Faceware Studio. Participated in art team meetings, maintained consistent art style, and performed additional 2D and 3D art tasks.
Education
Certifications and awards
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