Kunal Patil
I am an experienced Game Developer with over 6 years specializing in gameplay, systems, and tool development in Unreal and Unity engines.
About
I am an experienced Game Developer with over 6 years specializing in gameplay, systems, and tool development in Unreal and Unity engines. Skilled in C++, C#, and rendering and graphics pipeline development, I thrive in contributing to high-quality, innovative game projects. Currently, I am actively seeking new opportunities to apply my expertise and passion for game development.
Throughout my career, I’ve engineered core gameplay systems, led VR mini-game development, and optimized performance across multiple AAA game titles. I am proficient in multiple programming languages and game engines and enjoy collaborating with cross-functional teams to deliver polished gaming experiences that align with creative design intent.
- 6 years' experience
- Joined August 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Developed and optimized modular gameplay systems using C++ and Blueprints in Unreal Engine for AAA titles including FNAF: Secret of the Mimic, FNAF: Help Wanted 2 VR, and FNAF: Security Breach – Ruin DLC. Led VR mini-game development and managed core gameplay architectures with cross-functional teams. Delivered production-ready systems under tight deadlines, implemented player control and camera transitions, and performed profiling and debugging to ensure performance and quality.
Contributed extensively to core gameplay systems using Unreal Engine 4 with C++ and Blueprints on the AAA game FNAF: Security Breach. Developed save/load, checkpoint systems, AI using behavior trees, and custom editor spline tools. Collaborated with designers and artists and handled cross-platform deployment and profiling for PC, PlayStation, Xbox, and Nintendo Switch.
Worked on multiple projects including FPS camera systems for FNAF: Help Wanted VR using Unreal Engine 4. Designed systems for runtime manipulation by designers and single-handedly ported a VR game from HTC to Oculus in Unity. Gained experience working with C++ and C# in a fast-paced startup with limited engineering resources.
Education
Certifications and awards
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