Hi, I'm an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development. I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

Kelvin Tu

Hi, I'm an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development. I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

Available to hire

Hi, I’m an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development.

I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

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Language

Chinese
Intermediate

Work Experience

Key Developer at überkrieg (independent project)
January 1, 2016 - Present
Led a team of over 6 members toward a shared vision with weekly meetings and game design documents. Designed and built core features including battle systems, map editor, and networked multiplayer modes. Improved UI/UX, game balance, and playability through extensive play-tests, analysis, and community engagement.
Founder / Game Designer at Rise and Brine Games
January 1, 2016 - Present
Collaborated in a team of 6 to create a polished prototype of a first-person shooter, tower defense, rogue-lite game set on the back of a giant sea turtle using Unreal Engine. Applied context-driven design to define core systems, scope, and design goals within milestone-driven sprints. Prioritized features to express the game's core concept, leading to a strong final showcase and award recognition.
Game & Level Designer / Sprite Animator at Global Game Jam
January 1, 2016 - Present
Created animal and character sprites defining scale and format for a puzzle-platform game featuring Tetris-shaped animals using Godot. Re-scripted and adjusted player controls and physics to improve game feel. Adapted attributes and levels within the final hours of the jam to validate the concept.
Key Developer at überkrieg (independent project)
January 1, 2016 - Present
Led and recruited a team of 6+ members, holding weekly meetings and managing the game design documentation to achieve a shared vision. Designed and developed core features including battle systems, map editor, and networked multiplayer modes in GameMaker Studio. Enhanced UI/UX, balance, and playability through play-testing, data analysis, and community engagement. Steam build available upon request.
Founder / Game Designer at Rise and Brine Games
January 1, 2016 - Present
Collaborated within a 6-person team to deliver a polished prototype of a first-person shooter, tower defense, rogue-lite game set on a giant sea turtle using Unreal Engine. Applied context-driven design processes to define core systems and scope within sprint milestones. Prioritized features to express the game’s core concept, resulting in a strong final showcase and receiving the Best Overall Game award. Prototype available on request.
Game & Level Designer / Sprite Animator at Global Game Jam
January 1, 2016 - Present
Created animal and character sprites to define game scale and format for a puzzle-platform featuring Tetris-shaped animals developed in Godot. Refined and re-scripted player controls and physics to improve game feel. Adapted attributes and created levels within final jam hours to demonstrate the game concept. Demo available at bigteamvg.itch.io/can-we-keep-it.
Mentor at Quiver (Game Dev Incubator Program)
January 1, 2016 - Present
Provided design support and guidance during a month-long game development incubator program.
Guest Judge at Code Ninja / Senesi Game Jam
January 1, 2016 - Present
Evaluated game submissions and provided constructive, actionable feedback for the game jam participants.

Education

BSc Communications, Arts, & Technology at Simon Fraser University
January 1, 2011 - August 15, 2025
BSc Communications, Arts, & Technology at Simon Fraser University
January 1, 2011 - August 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Non-Profit Organization