Hi, I'm an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development. I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

Kelvin Tu

Hi, I'm an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development. I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

Available to hire

Hi, I’m an indie game developer with hands-on experience in both short-term projects like game jams and incubators, as well as long-term personal projects. I thrive in work environments that value autonomy, authenticity, and have a genuine intention to make a positive impact in the world. I enjoy collaborating and leading teams, honing core game features, and ensuring a polished, enjoyable user experience throughout development.

I’ve worked on diverse game genres including turn-based strategy, first-person tower defense roguelikes, and puzzle-platformers. I actively engage with communities for playtesting and feedback, and contribute to mentoring and judging within the game development scene. With a background in communication, arts, and technology, I bring a creative and analytical approach to game design and development.

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Language

Chinese
Intermediate

Work Experience

Guest Judge at Code Ninja / Senesi Game Jam
January 1, 2016 - Present
Evaluated game submissions and provided constructive, actionable feedback for the game jam participants.
Mentor at Quiver (Game Dev Incubator Program)
January 1, 2016 - Present
Provided design support and guidance during a month-long game development incubator program.
Game & Level Designer / Sprite Animator at Global Game Jam
January 1, 2016 - Present
Created animal and character sprites to define game scale and format for a puzzle-platform featuring Tetris-shaped animals developed in Godot. Refined and re-scripted player controls and physics to improve game feel. Adapted attributes and created levels within final jam hours to demonstrate the game concept. Demo available at bigteamvg.itch.io/can-we-keep-it.
Founder / Game Designer at Rise and Brine Games
January 1, 2016 - Present
Collaborated within a 6-person team to deliver a polished prototype of a first-person shooter, tower defense, rogue-lite game set on a giant sea turtle using Unreal Engine. Applied context-driven design processes to define core systems and scope within sprint milestones. Prioritized features to express the game’s core concept, resulting in a strong final showcase and receiving the Best Overall Game award. Prototype available on request.
Key Developer at überkrieg (independent project)
January 1, 2016 - Present
Led and recruited a team of 6+ members, holding weekly meetings and managing the game design documentation to achieve a shared vision. Designed and developed core features including battle systems, map editor, and networked multiplayer modes in GameMaker Studio. Enhanced UI/UX, balance, and playability through play-testing, data analysis, and community engagement. Steam build available upon request.
Game & Level Designer / Sprite Animator at Global Game Jam
January 1, 2016 - Present
Created animal and character sprites defining scale and format for a puzzle-platform game featuring Tetris-shaped animals using Godot. Re-scripted and adjusted player controls and physics to improve game feel. Adapted attributes and levels within the final hours of the jam to validate the concept.
Founder / Game Designer at Rise and Brine Games
January 1, 2016 - Present
Collaborated in a team of 6 to create a polished prototype of a first-person shooter, tower defense, rogue-lite game set on the back of a giant sea turtle using Unreal Engine. Applied context-driven design to define core systems, scope, and design goals within milestone-driven sprints. Prioritized features to express the game's core concept, leading to a strong final showcase and award recognition.
Key Developer at überkrieg (independent project)
January 1, 2016 - Present
Led a team of over 6 members toward a shared vision with weekly meetings and game design documents. Designed and built core features including battle systems, map editor, and networked multiplayer modes. Improved UI/UX, game balance, and playability through extensive play-tests, analysis, and community engagement.

Education

BSc Communications, Arts, & Technology at Simon Fraser University
January 1, 2011 - August 15, 2025
BSc Communications, Arts, & Technology at Simon Fraser University
January 1, 2011 - August 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Non-Profit Organization