I am a creative and technically driven Senior 3D Designer & Texturing Specialist, passionate about delivering immersive decor, stage environments, and 3D modeling workflows. With experience designing over 60 club interiors and 230+ inflatable assets, I excel at combining real-world production logic with artistry and pipeline discipline. I thrive in fast-paced, detail-oriented projects where optimization and visual impact are equally important. Fluent in PBR workflows, shader logic, procedural modeling, and team guidance, I am skilled at turning complex ideas into structured, production-ready results.

Anatoli Mitkov

I am a creative and technically driven Senior 3D Designer & Texturing Specialist, passionate about delivering immersive decor, stage environments, and 3D modeling workflows. With experience designing over 60 club interiors and 230+ inflatable assets, I excel at combining real-world production logic with artistry and pipeline discipline. I thrive in fast-paced, detail-oriented projects where optimization and visual impact are equally important. Fluent in PBR workflows, shader logic, procedural modeling, and team guidance, I am skilled at turning complex ideas into structured, production-ready results.

Available to hire

I am a creative and technically driven Senior 3D Designer & Texturing Specialist, passionate about delivering immersive decor, stage environments, and 3D modeling workflows. With experience designing over 60 club interiors and 230+ inflatable assets, I excel at combining real-world production logic with artistry and pipeline discipline.
I thrive in fast-paced, detail-oriented projects where optimization and visual impact are equally important. Fluent in PBR workflows, shader logic, procedural modeling, and team guidance, I am skilled at turning complex ideas into structured, production-ready results.

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Work Experience

Senior 3D Designer | Supervisor
January 1, 2025 - August 16, 2025
Delivered 230+ inflatable décor models prepared for production and global deployment. Designed immersive 3D environments for clubs, music festivals, and experience spaces. Built PBR-ready assets for real-time rendering in Unreal Engine 5. Optimized models using retopology tools and edge-flow techniques. Managed a team of over 15 employees.

Education

Add your educational history here.

Qualifications

Master’s Engineer
January 1, 2020 - January 1, 2021
Bachelor’s Engineer
January 1, 2016 - January 1, 2020

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services