Creative designer and video editor with experience in digital media, animation, and game development tools. Skilled in Adobe Premiere Pro, After Effects, graphic design, and pitch deck design. Strong background in retail operations and team supervision, combining technical ability with leadership. Pursuing a Bachelor of Creative Technologies with a focus on digital media and augmented reality. Quick learner, problem solver, and effective communicator who thrives in collaborative, fast-moving environments.

Branden Hall

Creative designer and video editor with experience in digital media, animation, and game development tools. Skilled in Adobe Premiere Pro, After Effects, graphic design, and pitch deck design. Strong background in retail operations and team supervision, combining technical ability with leadership. Pursuing a Bachelor of Creative Technologies with a focus on digital media and augmented reality. Quick learner, problem solver, and effective communicator who thrives in collaborative, fast-moving environments.

Available to hire

Creative designer and video editor with experience in digital media, animation, and game development tools.

Skilled in Adobe Premiere Pro, After Effects, graphic design, and pitch deck design. Strong background in retail operations and team supervision, combining technical ability with leadership. Pursuing a Bachelor of Creative Technologies with a focus on digital media and augmented reality. Quick learner, problem solver, and effective communicator who thrives in collaborative, fast-moving environments.

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Language

English
Fluent

Work Experience

Support Supervisor / Trolley Management at Ormiston Pak’nSave, Auckland
January 1, 2022 - Present
Gained experience in customer service and retail operations, handling checkout and self-checkout systems efficiently. Assisted customers with inquiries and troubleshooting issues to ensure smooth shopping experiences. Managed trolley collection and store organization, maintaining a clean and accessible environment. Provided support to team members and collaborated with supervisors to improve store efficiency.
Delivery Driver / Catering Assistant at Logans Event Catering, Auckland
December 31, 2022 - August 17, 2025
Provided catering services and logistical support, demonstrating strong organizational skills and punctuality. Assisted with event setup and ensured timely delivery of catering orders.
Videographer/Editor (Freelance) at Moving Films + Photography, Auckland
January 1, 2020 - Present
Contributed to video editing and multi-camera live cuts for events in a family-run business on a freelance basis. Assisted with audio mixing and post-production to enhance project quality, supporting a wide range of event productions.

Education

NCEA Level 1-3 at Howick College, Auckland
January 1, 2018 - January 1, 2022
Bachelor of Creative Technologies at Auckland University of Technology, Auckland
January 1, 2023 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Retail, Media & Entertainment, Gaming, Transportation & Logistics, Travel & Hospitality
    paper Conflict AR Mobile Game

    CONFLICT is a mobile AR game designed to bring people together through shared, active play. It blends the physical presence of board games with the accessibility of phones and tablets. The focus is on social gameplay—friends and family playing together in the same space using Augmented Reality.

    The initial version of the game is a small-scale AR shooter built around a “capture the flag” mechanic. Players physically move their devices to look around, then use on-screen joystick and button controls to interact. This combination allows players to stay mobile while still feeling familiar to mobile gamers.

    The long-term vision goes well beyond this first mode. With continued development, CONFLICT will offer a range of cooperative experiences, from team-based shooters to puzzle games. Game modes will expand as we test what works best for group play in real-world spaces.

    Eventually, CONFLICT will support user-generated content. Players will use brand assets like AR character models and level design templates to build and share their own stages. The goal is to build a platform, not just a single game.

    We believe AR has strong potential for social gaming. The lack of standout titles so far has more to do with execution than interest. CONFLICT aims to fill that gap by offering easy-to-use controls, flexible gameplay, and tools for creativity, all designed around real-world play.