I am a creative technologist and game developer specialising in interactive experiences and immersive installations. I work across games, AV, and mixed-media projects, combining hands-on technical delivery with creative direction. Experienced with Unity, Unreal, custom tools, and AV setups, I enjoy roles that blend problem-solving, logistics, and live execution for exhibitions, games, and hybrid experiences. My passion lies in delivering interdisciplinary interactive projects with a strong technical and creative foundation. I thrive in environments that require innovation, teamwork, and delivering high-quality immersive showcases that engage diverse audiences.

Jake Hatt

I am a creative technologist and game developer specialising in interactive experiences and immersive installations. I work across games, AV, and mixed-media projects, combining hands-on technical delivery with creative direction. Experienced with Unity, Unreal, custom tools, and AV setups, I enjoy roles that blend problem-solving, logistics, and live execution for exhibitions, games, and hybrid experiences. My passion lies in delivering interdisciplinary interactive projects with a strong technical and creative foundation. I thrive in environments that require innovation, teamwork, and delivering high-quality immersive showcases that engage diverse audiences.

Available to hire

I am a creative technologist and game developer specialising in interactive experiences and immersive installations. I work across games, AV, and mixed-media projects, combining hands-on technical delivery with creative direction. Experienced with Unity, Unreal, custom tools, and AV setups, I enjoy roles that blend problem-solving, logistics, and live execution for exhibitions, games, and hybrid experiences.

My passion lies in delivering interdisciplinary interactive projects with a strong technical and creative foundation. I thrive in environments that require innovation, teamwork, and delivering high-quality immersive showcases that engage diverse audiences.

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Work Experience

Technical Officer – Immersive Research & Innovation at Manchester Metropolitan University
January 1, 2023 - Present
Supported interactive projects, VR, projection, and procedural workflows. Supervised and delivered interdisciplinary student sessions, ensuring smooth tech integration. Delivered and troubleshot AV-heavy exhibitions, degree shows, and public events. Managed purchasing, equipment inventory, and logistics for multiple projects.
Creative Director & Technical Lead at Heat Assembly (Indie Studio)
January 1, 2023 - Present
Founded and directed the studio, overseeing original IPs and collaborative teams. Coordinated technical, design, and artistic workflows, creating sustainable pipelines. Represented the studio at showcases and talks, championing public engagement.
Immersive Specialist at KnownOrigin (Digital Art Marketplace, eBay acquisition)
December 31, 2023 - August 17, 2025
Built VR gallery experiences and managed large-scale exhibition setups. Oversaw artwork formatting, allocation, and presentation for digital and physical displays. Provided on-site technical support during events, ensuring smooth AV and interactive delivery. Worked on internal events post acquisition for eBay staff which required heavy AV integration.
Animator at 360 Red
December 31, 2020 - August 17, 2025
Created high-quality 2D and 3D animations for TV and digital campaigns, including the Warwickshire College Group project. Worked closely within a small team, handling multiple aspects of animation production from concept to final output. Maintained efficient pipelines and organized assets to meet tight deadlines without compromising quality.

Education

MA Immersive Arts at Liverpool John Moores
January 1, 2020 - December 31, 2021
BA (Hons) Animation & Design at De Montfort University
January 1, 2015 - December 31, 2018

Qualifications

Unity Certified Developer
January 1, 2023 - August 17, 2025

Industry Experience

Education, Media & Entertainment, Gaming, Software & Internet