Hi, I'm Shelly Garcia. I've had the pleasure of working across a variety of creative roles primarily focused on animation and graphic design, contributing to well-known animated films and video game projects. My background includes work at major studios like Walt Disney Animation and Warner Brothers, and I have a strong passion for bringing stories to life visually through layouts, storyboards, and conceptual art. With over a decade of experience in both traditional animation and digital media, I've collaborated on feature films, television series, and video games, consistently delivering artistic designs and animations. I also enjoy organizing and managing creative workflows as demonstrated by my later role in office management and advertising graphic design.

Shelly Garcia (Dremann)

Hi, I'm Shelly Garcia. I've had the pleasure of working across a variety of creative roles primarily focused on animation and graphic design, contributing to well-known animated films and video game projects. My background includes work at major studios like Walt Disney Animation and Warner Brothers, and I have a strong passion for bringing stories to life visually through layouts, storyboards, and conceptual art. With over a decade of experience in both traditional animation and digital media, I've collaborated on feature films, television series, and video games, consistently delivering artistic designs and animations. I also enjoy organizing and managing creative workflows as demonstrated by my later role in office management and advertising graphic design.

Available to hire

Hi, I’m Shelly Garcia. I’ve had the pleasure of working across a variety of creative roles primarily focused on animation and graphic design, contributing to well-known animated films and video game projects. My background includes work at major studios like Walt Disney Animation and Warner Brothers, and I have a strong passion for bringing stories to life visually through layouts, storyboards, and conceptual art.

With over a decade of experience in both traditional animation and digital media, I’ve collaborated on feature films, television series, and video games, consistently delivering artistic designs and animations. I also enjoy organizing and managing creative workflows as demonstrated by my later role in office management and advertising graphic design.

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Experience Level

Work Experience

Artist at Kroyer Films Inc.
April 23, 1990 - August 16, 1991
Created layouts for the animated feature film FernGully.
Artist, layout-trainee at Walt Disney Animation Studios
December 31, 1992 - August 18, 2025
Worked as a layout-trainee artist contributing to the animated feature films Aladdin and Beauty and the Beast.
Artist, conceptual, layout and storyboard artist at Warner Brothers Studios
December 31, 1992 - August 18, 2025
Provided conceptual art, layouts, and storyboards for various episodes of the animated show Tiny Toon Adventures.
Storyboard artist at Philips Interactive Media
December 31, 1993 - August 18, 2025
Created storyboards for the project Cartoon Jukebox.
Freelance storyboard artist at Gracie Films
December 31, 1993 - August 18, 2025
Worked on storyboards for the animated series The Simpsons.
Artist, layout, conceptual, and storyboard artist at Hanna Barbera Feature Animation Studios
December 31, 1993 - August 18, 2025
Created layout, conceptual art, and storyboards for the animated film Once Upon a Forest.
Freelance storyboard artist at Funbag Studios
December 31, 1994 - August 18, 2025
Provided freelance storyboard art for the animated series The Simpsons.
2D pixel artist, sprite, object design and animation, ISO tile design, and concept artist at The Dreamers Guild
December 31, 1997 - August 18, 2025
Designed and animated 2D pixel art, sprites, objects, ISO tiles, and provided concept art for PC and DOS games Dinotopia and Faery Tale Adventures II.
Artist for 2D art, tiles, textures, and sprites at New World Computing/3DO Studios
December 31, 1998 - August 18, 2025
Created 2D art assets including tiles, textures, and sprites for the PC game series Might and Magic II and Might and Magic III.
Sprite painter, concept and sprite animator at Rythm and Hues PLAYSTATION
December 31, 1998 - August 18, 2025
Worked as sprite painter and animator on the PlayStation game Eggs of Steel.
2D tile artist, sprite design, conceptual artist at Nintendo of America
December 31, 2000 - August 18, 2025
Created 2D tiles, sprite designs, and concept art for console game Panel de Pon and the color Game Boy game Bionic Commando.
Quality Assurance and tester at Sierra on-line, inc.
December 31, 2001 - August 18, 2025
Performed quality assurance testing for the Windows PC game Master of Atlantis, Poseidon.
Office Manager/Graphic Designer in Advertising at Mr. Clean Janitorial Services
December 30, 2013 - August 17, 2025
Managed office operations and worked as a graphic designer creating advertising materials.

Education

Associate of Arts at University of Alaska Anchorage
January 1, 1985 - December 31, 1987
Bachelor of the Arts at California Institute of the Arts
January 1, 1987 - December 31, 1990

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services
    uniE621 Once Upon a Forest
    Layout for animated feature “Once Upon a Forest”
    uniE621 Aladdin
    Layout trainee for Disney’s “Aladdin”
    uniE621 FernGully
    Conceptual art, layout for animated feature “FernGully”
    uniE621 FernGully
    Layout artist for animated Feature “FernGully”
    uniE621 Once Upon a Forest
    Conceptual and Layout artist
    uniE621 Once Upon a Forest
    Layout for animated feature Once Upon a Forest