I am highly proficient in 3D modeling with formal training in animation and games pipeline. I am accustomed to working well with others and committed to meeting deadlines and adhering to project guidelines. I am very adapted with all creative and artistic phases. I have spent nine years evolving and working in the 3D field in all their applications. Throughout my career, I have taken lead roles in 3D art, animation, and visual effects, specializing in Unreal Engine 5 and related workflows. I am experienced in collaborating with multidisciplinary teams and delivering high-quality digital content for diverse applications such as medical visualization, marketing, gaming, and real-time environments.

Roberto V Illaverde

I am highly proficient in 3D modeling with formal training in animation and games pipeline. I am accustomed to working well with others and committed to meeting deadlines and adhering to project guidelines. I am very adapted with all creative and artistic phases. I have spent nine years evolving and working in the 3D field in all their applications. Throughout my career, I have taken lead roles in 3D art, animation, and visual effects, specializing in Unreal Engine 5 and related workflows. I am experienced in collaborating with multidisciplinary teams and delivering high-quality digital content for diverse applications such as medical visualization, marketing, gaming, and real-time environments.

Available to hire

I am highly proficient in 3D modeling with formal training in animation and games pipeline. I am accustomed to working well with others and committed to meeting deadlines and adhering to project guidelines. I am very adapted with all creative and artistic phases. I have spent nine years evolving and working in the 3D field in all their applications.

Throughout my career, I have taken lead roles in 3D art, animation, and visual effects, specializing in Unreal Engine 5 and related workflows. I am experienced in collaborating with multidisciplinary teams and delivering high-quality digital content for diverse applications such as medical visualization, marketing, gaming, and real-time environments.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

3D Artist (Lead) at Ilik eit, Inc
May 1, 2025 - August 18, 2025
Led 3D generalist, animation, and VFX work primarily using Unreal Engine 5. Interpreted storyboards, scripts, and medical research to produce scientifically accurate 3D videos. Collaborated with team leads and medical professionals to ensure scientific precision and narrative clarity. Produced animations using Metahumans, rigging, mocap, and advanced UE5 techniques such as Nanite and Lumen lighting. Managed the entire 3D pipeline including modeling, UV mapping, texturing, shading, and lighting for multiple projects optimized for real-time cross-platform performance. Facilitated asset integration from Blender to UE5 and documented workflows for enhanced team collaboration. Produced concept art and project documentation to align teams and clients on design before production.
3D Artist (Freelance)
April 1, 2020 - Present
Produced renders and visualizations for marketing campaigns, product showcases, and events. Collaborated with advertising and marketing agencies to deliver impactful 3D animations and designs. Created visual content for social media, BTL activations, digital advertising, and print materials. Provided consulting and developed visual proposals for branding, identity, and visual communication. Worked with 3D models for 3D printing (in .stl format). Designed and animated motion graphics videos such as Panama's participation in the Olympic Games, managing projects from concept to delivery.
Artist and Animator (Intern) at National Olympic Committee
March 1, 2020 - August 18, 2025
Supported animation and artistic projects in a professional environment. Gained practical experience by assisting with various animation tasks during the internship period.
3D Artist (Lead) at Ilik eit, Inc
May 1, 2025 - August 31, 2025
Lead Unreal Engine 5 3D generalist, animator, and VFX artist based in Panama City. Interpreted storyboards, scripts, and medical research to produce scientifically accurate 3D videos. Collaborated with medical professionals to ensure scientific precision and narrative clarity. Produced animations using Metahumans, rigging, mocap, and advanced techniques within Unreal Engine 5.3. Managed lighting, visual effects, and animated sequences. Optimized projects for real-time, cross-platform performance including web, mobile, and AR. Facilitated asset integration from Blender to UE5 and organized scalable asset pipelines. Produced concept art and documentation for team alignment and client briefing.
3D Artist at Freelance
April 1, 2020 - Present
Produced renders and visualizations for marketing campaigns, product showcases, and events. Collaborated with advertising and marketing agencies to create impactful 3D animations and designs. Developed visual content for social media, BTL activations, digital advertising, and print materials. Consulted on branding, identity, and visual communication projects using high-end industry software. Worked with 3D printing models (.stl format). Designed and animated a motion graphics video for Panama’s participation in the Olympic Games, managing the project from concept to delivery.
Artist and Animator (Internship) at National Olympic Committee
March 31, 2020 - August 31, 2025
Internship role involving animation and art support. Contributed to various animation projects with a focus on sports-related themes.

Education

Animation Degree at Universidad Latina de Panamá
September 1, 2016 - April 1, 2020
3D Art and Animation for Videogames at Universitat Autonoma de Barcelona
September 1, 2020 - December 1, 2020
Animation Degree at Universidad Latina de Panamá
September 1, 2016 - April 1, 2020
3D Art and Animation for Videogames at Universitat Autonoma de Barcelona
September 1, 2020 - December 1, 2020

Qualifications

Art for Games: 3D Game Props Production
January 11, 2030 - August 18, 2025
Unreal Engine 5.3 for Filmmakers
January 11, 2030 - August 18, 2025
Texture Baking, Trim Sheets & Decals for Game Artists
January 11, 2030 - August 18, 2025
Modeling and Texturing Props for Games
January 11, 2030 - August 18, 2025
UV Mapping for Games
January 11, 2030 - August 18, 2025
Google IT Support Specialist
January 11, 2030 - August 18, 2025
JavaScript Certification - Codecademy
January 11, 2030 - August 18, 2025
Art for Games: 3D Game Props Production
January 11, 2030 - August 31, 2025
Unreal Engine 5.3 for Filmmakers
January 11, 2030 - August 31, 2025
Texture Baking Trim Sheets & Decals for Game Artists
January 11, 2030 - August 31, 2025
Modeling and Texturing Props for Games
January 11, 2030 - August 31, 2025
UV Mapping for Games
January 11, 2030 - August 31, 2025
Google IT Support Specialist
January 11, 2030 - August 31, 2025
JavaScript (Codecademy)
January 11, 2030 - August 31, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Healthcare, Professional Services, Other