I am a creative leader with over 17 years of experience leading teams across art, animation, game development, and visual storytelling. I specialize in crafting style guides, directing 2D and 3D pipelines, and scaling content systems for both AAA and stylized intellectual properties. I am a collaborative and emotionally intelligent leader who inspires cross-discipline teams, balancing creative vision with production needs to guide teams in delivering playful, polished, and engaging player-facing experiences.

Lucas W alker

I am a creative leader with over 17 years of experience leading teams across art, animation, game development, and visual storytelling. I specialize in crafting style guides, directing 2D and 3D pipelines, and scaling content systems for both AAA and stylized intellectual properties. I am a collaborative and emotionally intelligent leader who inspires cross-discipline teams, balancing creative vision with production needs to guide teams in delivering playful, polished, and engaging player-facing experiences.

Available to hire

I am a creative leader with over 17 years of experience leading teams across art, animation, game development, and visual storytelling. I specialize in crafting style guides, directing 2D and 3D pipelines, and scaling content systems for both AAA and stylized intellectual properties.

I am a collaborative and emotionally intelligent leader who inspires cross-discipline teams, balancing creative vision with production needs to guide teams in delivering playful, polished, and engaging player-facing experiences.

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Work Experience

Lead Designer (New Features) | Art-Driven Direction at Ubisoft (Rocksmith +)
September 1, 2024 - August 19, 2025
Led the design and prototyping of feature systems including Instrument Customization, Tone Designer, and Tablature Mode. Collaborated with cross-functional teams to improve player retention and onboarding through art-driven UX systems. Guided milestone presentations for Ubisoft executives including hands-on featured demos and creative strategy briefs. Shaped the piano expansion initiative from concept through post-launch, aligning content and art goals.
Art Director at Ubisoft (Rocksmith +)
February 1, 2021 - August 19, 2025
Defined the visual direction of Rocksmith +, developing comprehensive style guides and art bibles to unify the global art team. Partnered with Product, UX, and Design to ensure art aligned with player progression systems and brand tone. Directed an international team of 2D, 3D, and VFX artists (Osaka-based), delivering consistent feedback and mentorship. Oversaw internal and external art production pipelines including vendor management and marketing asset reviews. Supported brand consistency by supplying outsource teams with documentation, reference art, and creative oversight.
Lead Animator at Ubisoft (South Park: The Fractured but Whole)
December 1, 2017 - August 19, 2025
Led a team of approximately 40 animators across global studios to deliver stylized animation in line with the South Park IP. Developed and maintained animation pipelines for all game animations and cinematics. Created automated systems for NPC character animation with technical animators and engineers. Worked closely with engineers and designers to ensure assets met performance requirements and gameplay clarity. Mentored junior animators, fostering creative growth and stylistic consistency across all animation deliverables.
Technical Artist / Animator at South Park Studios
November 1, 2014 - August 19, 2025
Remastered all content for seasons 1-11 (165 total episodes) by recreating episodes from original 4:3 formatted content to 16:9 aspect ratios, including re-making animations, background art and VFX to match source material as well as creating new content as requested. Delivered final animations of South Park characters to be broadcast at live sporting events (San Jose Sharks, Denver Broncos, Denver Nuggets). Created original content of South Park characters for the 2011 Super Bowl ad.

Education

BA, Experimental Animation at California Institute of the Arts
January 11, 2030 - August 19, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet