I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging. I enjoy collaborating with cross-disciplinary teams to develop engaging game content and prototype new animation concepts that drive project innovation. With a strong foundation in digital art and animation, I take pride in delivering high-quality animation styles while continuously learning and refining my skills.
Throughout my career, I have worked on multiple projects in the gaming industry, contributing to both released and unreleased titles by Bungie and Nice Dream Games. I tend to focus on animation quality, pipeline design, and art style alignment while providing constructive feedback to enhance cinematic and gameplay animations. I am eager to further my expertise in Unreal Engine and Unity, and to continue pushing creative boundaries in game animation.
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