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Chucky Chang

Available to hire

I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging.

About

I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging. I enjoy collaborating with cross-disciplinary teams to develop engaging game content and prototype new animation concepts that drive project innovation. With a strong foundation in digital art and animation, I take pride in delivering high-quality animation styles while continuously learning and refining my skills.

Throughout my career, I have worked on multiple projects in the gaming industry, contributing to both released and unreleased titles by Bungie and Nice Dream Games. I tend to focus on animation quality, pipeline design, and art style alignment while providing constructive feedback to enhance cinematic and gameplay animations. I am eager to further my expertise in Unreal Engine and Unity, and to continue pushing creative boundaries in game animation.

  • 2 years' experience
  • Joined August 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

3D Animator · Nice Dream GamesApr 2025 – Aug 2025 · 5 mos

Produced body and face motion capture animation for gameplay. Supported and contributed to animation implementation within Unity Engine for an unreleased game.

Gameplay Animator · BungieJul 2024 – Aug 2025 · 1 yr 2 mos

Collaborated with cross-discipline teams to create gameplay animation for combatants with consideration for design implications and art style. Explored and produced content with a small team to prototype new concepts and drive conversation about future combatant features. Delivered and received feedback regarding animation style and quality across the project for an unreleased game.

Cinematic Animation Intern · BungieAug 2022 – Aug 2025 · 3 yrs 1 mo

Developed cinematic motion capture animation for Season of the Seraph and Lightfall expansions. Communicated with cinematic pipeline to coordinate scenes and discuss details. Provided feedback and animation critique for cinematics.

Education

BFA in Digital Art and Animation · Digipen Institute of Technology2023

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