I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging. I enjoy collaborating with cross-disciplinary teams to develop engaging game content and prototype new animation concepts that drive project innovation. With a strong foundation in digital art and animation, I take pride in delivering high-quality animation styles while continuously learning and refining my skills. Throughout my career, I have worked on multiple projects in the gaming industry, contributing to both released and unreleased titles by Bungie and Nice Dream Games. I tend to focus on animation quality, pipeline design, and art style alignment while providing constructive feedback to enhance cinematic and gameplay animations. I am eager to further my expertise in Unreal Engine and Unity, and to continue pushing creative boundaries in game animation.

Chucky Chang

I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging. I enjoy collaborating with cross-disciplinary teams to develop engaging game content and prototype new animation concepts that drive project innovation. With a strong foundation in digital art and animation, I take pride in delivering high-quality animation styles while continuously learning and refining my skills. Throughout my career, I have worked on multiple projects in the gaming industry, contributing to both released and unreleased titles by Bungie and Nice Dream Games. I tend to focus on animation quality, pipeline design, and art style alignment while providing constructive feedback to enhance cinematic and gameplay animations. I am eager to further my expertise in Unreal Engine and Unity, and to continue pushing creative boundaries in game animation.

Available to hire

I am a dedicated and creative computer animator specializing in gameplay and cinematic animation with experience in motion capture and character rigging. I enjoy collaborating with cross-disciplinary teams to develop engaging game content and prototype new animation concepts that drive project innovation. With a strong foundation in digital art and animation, I take pride in delivering high-quality animation styles while continuously learning and refining my skills.

Throughout my career, I have worked on multiple projects in the gaming industry, contributing to both released and unreleased titles by Bungie and Nice Dream Games. I tend to focus on animation quality, pipeline design, and art style alignment while providing constructive feedback to enhance cinematic and gameplay animations. I am eager to further my expertise in Unreal Engine and Unity, and to continue pushing creative boundaries in game animation.

See more

Work Experience

Gameplay Animator at Bungie
July 20, 2024 - August 19, 2025
Collaborated with cross-discipline teams to create gameplay animation for combatants with consideration for design implications and art style. Explored and produced content with a small team to prototype new concepts and drive conversation about future combatant features. Delivered and received feedback regarding animation style and quality across the project for an unreleased game.
Cinematic Animation Intern at Bungie
August 20, 2022 - August 19, 2025
Developed cinematic motion capture animation for Season of the Seraph and Lightfall expansions. Communicated with cinematic pipeline to coordinate scenes and discuss details. Provided feedback and animation critique for cinematics.
3D Animator at Nice Dream Games
April 20, 2025 - August 19, 2025
Produced body and face motion capture animation for gameplay. Supported and contributed to animation implementation within Unity Engine for an unreleased game.

Education

BFA in Digital Art and Animation at Digipen Institute of Technology
January 1, 2023 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment