I am Alonso Caballero Guerrero, a passionate 3D Artist and Animator based in Lima, Peru. With extensive experience in character animation, rigging, and motion capture integration, I thrive on collaborating cross-functionally to deliver top-quality game assets and animations. I enjoy learning new technologies and continuously improving my craft to create immersive and engaging animations.
I have a strong background in digital sculpture, graphic design, and game character creation, and I am comfortable working with a wide range of software and pipelines from modeling to animation implementation in Unreal Engine. Teaching and mentoring others is also a rewarding part of my career, as I enjoy sharing my knowledge and staying current with industry standards.
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