I am Alonso Caballero Guerrero, a passionate 3D Artist and Animator based in Lima, Peru. With extensive experience in character animation, rigging, and motion capture integration, I thrive on collaborating cross-functionally to deliver top-quality game assets and animations. I enjoy learning new technologies and continuously improving my craft to create immersive and engaging animations. I have a strong background in digital sculpture, graphic design, and game character creation, and I am comfortable working with a wide range of software and pipelines from modeling to animation implementation in Unreal Engine. Teaching and mentoring others is also a rewarding part of my career, as I enjoy sharing my knowledge and staying current with industry standards.

Alonso Caballero Guerrero

I am Alonso Caballero Guerrero, a passionate 3D Artist and Animator based in Lima, Peru. With extensive experience in character animation, rigging, and motion capture integration, I thrive on collaborating cross-functionally to deliver top-quality game assets and animations. I enjoy learning new technologies and continuously improving my craft to create immersive and engaging animations. I have a strong background in digital sculpture, graphic design, and game character creation, and I am comfortable working with a wide range of software and pipelines from modeling to animation implementation in Unreal Engine. Teaching and mentoring others is also a rewarding part of my career, as I enjoy sharing my knowledge and staying current with industry standards.

Available to hire

I am Alonso Caballero Guerrero, a passionate 3D Artist and Animator based in Lima, Peru. With extensive experience in character animation, rigging, and motion capture integration, I thrive on collaborating cross-functionally to deliver top-quality game assets and animations. I enjoy learning new technologies and continuously improving my craft to create immersive and engaging animations.

I have a strong background in digital sculpture, graphic design, and game character creation, and I am comfortable working with a wide range of software and pipelines from modeling to animation implementation in Unreal Engine. Teaching and mentoring others is also a rewarding part of my career, as I enjoy sharing my knowledge and staying current with industry standards.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Senior 3D Artist at Bamtang Games
November 1, 2021 - Present
Delivering high quality character animations for various video game projects by adhering to design specifications and keyframe limits. Ensuring quality assurance of character animations and rigs. Collaborating effectively with programmers, modelers, technical and FX artists to achieve desired asset quality. Responsible for creating and editing animation and character blueprints in Unreal Engine 5. Engaged in research and development of animation and development tools. Managing capture, polishing, and implementation of motion capture animations.
3D Artist at Dream Labs
January 1, 2021 - August 20, 2025
Performed 3D modeling, sculpting, retopology, UV mapping, texturing, rigging, and animating of 3D characters, props, and environments for art comps, prototypes, applications, and games. Coordinated closely with programmers and technical artists to ensure assets met quality standards.
Teacher at Toulouse Lautrec: Design School
August 1, 2022 - August 20, 2025
Taught courses on 3D modeling, digital sculpture, retopology, UV mapping, texturing, and animation. Designed impactful presentations and lectures for digital art classes. Provided clear and timely feedback to students. Managed medium to large student groups to maintain focus. Kept curriculum updated with industry standard procedures, workflows, and pipelines, instructing students accordingly.

Education

Master's Degree at Tech University - Spain
April 1, 2023 - April 1, 2024
Bootcamp Certificate at Vertex School Character Creation for Games Bootcamp
July 1, 2022 - September 1, 2022
Workshop Certificate at Shane Olson’s 3D Character Workshop Stylized 3D Character Creation
March 1, 2018 - May 1, 2018
Bachelor's Degree at Instituto Peruano de Arte y Diseño (IPAD)
March 1, 2009 - December 1, 2011

Qualifications

Character Creation for Games Bootcamp
July 1, 2022 - September 1, 2022
Stylized 3D Character Creation Workshop
March 1, 2018 - May 1, 2018

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet