I am an Interior Architect with a passion for the technical aspects of 3D modeling, design detailing, and cinematic visualization. I bring nearly three years of experience in an arch-viz studio, collaborating with architecture offices and developing strong technical expertise in computer graphics, alongside a strong sense of cinematic visual storytelling.
Following this, I completed a three-month internship as a 3D Environment Artist and progressed to a role as a Junior Technical Artist in a game and VFX asset production studio. There, I further advanced my skills in game-ready assets, modularity, rendering pipelines, and look development within a developer-focused environment.
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