I have been studying the conception and development of the graphic world of a video game since 2019, accumulating over 950 hours of professional experience. My expertise lies in character design, creature design, props design, storyboarding, digital painting, 3D modeling, and 3D sculpting. I am proficient in multiple software tools and have strong hard and soft skills relevant to game art and animation pipelines.
I have worked closely with creative teams in the gaming and entertainment industries to design compelling characters and promotional materials, collaborating effectively to meet demanding deadlines. I continue to engage in freelance roles that allow me to develop my artistic skills while contributing to diverse projects including TV shows, comic books, and video games.
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