I am Erling Ingi Saevarsson, a versatile illustrator and concept artist with extensive experience across gaming, film, print, and digital media. Over the years, I have contributed creative assets to prominent projects including Everest (2015) and Disney World’s 50th Anniversary. I enjoy collaborating closely with agile teams to create cinematic visuals and user-centric designs. Additionally, I have a passion for teaching and mentoring as an Adjunct Professor, guiding students in digital media and illustration. My work integrates traditional artistry with modern digital methods, driven by a commitment to quality and innovation in entertainment and advertising industries.

Erling Ingi Saevarsson

I am Erling Ingi Saevarsson, a versatile illustrator and concept artist with extensive experience across gaming, film, print, and digital media. Over the years, I have contributed creative assets to prominent projects including Everest (2015) and Disney World’s 50th Anniversary. I enjoy collaborating closely with agile teams to create cinematic visuals and user-centric designs. Additionally, I have a passion for teaching and mentoring as an Adjunct Professor, guiding students in digital media and illustration. My work integrates traditional artistry with modern digital methods, driven by a commitment to quality and innovation in entertainment and advertising industries.

Available to hire

I am Erling Ingi Saevarsson, a versatile illustrator and concept artist with extensive experience across gaming, film, print, and digital media. Over the years, I have contributed creative assets to prominent projects including Everest (2015) and Disney World’s 50th Anniversary. I enjoy collaborating closely with agile teams to create cinematic visuals and user-centric designs.

Additionally, I have a passion for teaching and mentoring as an Adjunct Professor, guiding students in digital media and illustration. My work integrates traditional artistry with modern digital methods, driven by a commitment to quality and innovation in entertainment and advertising industries.

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Experience Level

Expert

Work Experience

Freelance Illustrator / Concept Artist at erlingingi.com
January 1, 2015 - Present
Developed original illustrations, concept art, matte paintings, and animations across computer games, film, print, and online media. Contributed to high-profile projects such as Everest (2015), Disney World 50th Anniversary, Marvel Puzzle Quest, Temple Run, Celebrity Slots, Kards, and Starborne, consistently delivering creative assets that exceeded client expectations.
Adjunct Professor at SMFA/ Tufts University
December 31, 2023 - August 22, 2025
Designed and delivered curriculum in digital media for beginner to advanced students, fostering innovative approaches to illustration and concept art. Mentored future creative professionals, enhancing their technical skills and preparing them for dynamic careers in the gaming and entertainment industries.
Senior UI/UX Designer at Golden Hearts Games
December 31, 2017 - August 22, 2025
Spearheaded the redesign of the company website, revamping the onboarding flow, store, and game lobby to boost user engagement and conversion rates. Produced comprehensive UI designs for online games and marketing collateral, aligning creative vision with user-centric design principles to drive brand growth.
Senior Concept Artist at Limbic Software
December 31, 2014 - August 22, 2025
Led concepting and visual design for mobile, AR, and VR titles including Zombie Gunship Survival, Revenant, and Raptor. Collaborated closely with founders and a small, agile team to produce cinematic trailers, game logos (including custom calligraphy), and diverse visual assets. Played a key role in talent acquisition by identifying and interviewing prospective artists, thereby expanding the creative team’s capacity and expertise.
Concept Artist at CCP Games
December 31, 2007 - August 22, 2025
Developed high-level concepts and production art for a AAA MMO title, ensuring a cohesive visual language in collaboration with the art director and a dedicated team. Bridged the gap between artistic vision and technical implementation by working hand-in-hand with environment artists and graphics programmers, resulting in seamless integration of assets into the game engine. Produced compelling illustrations for animatic teaser trailers and key internal/external presentations, reinforcing the game’s market positioning.
Art Director at Hvita Husid - White House Advertising Agency
December 31, 1999 - August 22, 2025
Directed creative projects across print, TV, and digital platforms, collaborating with creative directors, photographers, and film directors to produce high-impact advertising campaigns.

Education

BFA at Iceland University of the Arts
January 1, 1998 - December 31, 1999
MFA at Academy of Art University
January 11, 2030 - August 22, 2025

Qualifications

Best Roleplaying Game Origins - 2019 (Illustrations)
January 1, 2019 - August 22, 2025
Communication Arts Illustration Annual - 2007
January 1, 2007 - August 22, 2025
AR Game of the Year Apple Store Awards - 2017
January 1, 2017 - August 22, 2025
EPICA Europe’s Best Advertising Print Finalist - 2002
January 1, 2002 - August 22, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Retail, Software & Internet