I am a passionate 3D artist with a Bachelor in 3D animation and numeric arts for video games. I have extensive experience in directing and designing official websites, collaborating with developers to ensure visual consistency, accessibility, and seamless user experience. I provide full artistic direction covering visual identity, UX/UI design, label and packaging development, 3D product modeling, and consistent visual language across digital platforms, print, and social media. My work also includes producing high-quality real-time effects for game assets such as procedural simulations, blueprint and VEX scripting. I specialize in advanced FX generation techniques with procedural 3D rendering pipelines and integrate emerging technologies to keep production at the cutting edge of 3D innovation. Additionally, I craft custom real-time visual loops and ambient projections tailored for event organizers and live performers, delivering immersive visual experiences.

Wijdène Hamdi

I am a passionate 3D artist with a Bachelor in 3D animation and numeric arts for video games. I have extensive experience in directing and designing official websites, collaborating with developers to ensure visual consistency, accessibility, and seamless user experience. I provide full artistic direction covering visual identity, UX/UI design, label and packaging development, 3D product modeling, and consistent visual language across digital platforms, print, and social media. My work also includes producing high-quality real-time effects for game assets such as procedural simulations, blueprint and VEX scripting. I specialize in advanced FX generation techniques with procedural 3D rendering pipelines and integrate emerging technologies to keep production at the cutting edge of 3D innovation. Additionally, I craft custom real-time visual loops and ambient projections tailored for event organizers and live performers, delivering immersive visual experiences.

Available to hire

I am a passionate 3D artist with a Bachelor in 3D animation and numeric arts for video games. I have extensive experience in directing and designing official websites, collaborating with developers to ensure visual consistency, accessibility, and seamless user experience. I provide full artistic direction covering visual identity, UX/UI design, label and packaging development, 3D product modeling, and consistent visual language across digital platforms, print, and social media.

My work also includes producing high-quality real-time effects for game assets such as procedural simulations, blueprint and VEX scripting. I specialize in advanced FX generation techniques with procedural 3D rendering pipelines and integrate emerging technologies to keep production at the cutting edge of 3D innovation. Additionally, I craft custom real-time visual loops and ambient projections tailored for event organizers and live performers, delivering immersive visual experiences.

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Work Experience

Event Visuals Artist at Ardene
January 1, 2024 - August 22, 2025
Created custom real-time visual loops and ambient projections tailored for event organizers and DJs, enhancing live performances with immersive visuals. Collaborated actively with other departments to ensure smooth asset integration and addressing team creative bottlenecks. Mentored by Ray Elemento, Creative Director for Subtronics.
Co-Founder and Creative Director at Olvar
January 1, 2025 - Present
Directed and designed the official website in collaboration with developers ensuring visual consistency, accessibility, and user experience. Provided full artistic direction for the brand including visual identity (logo, color palette, typography), UX/UI design, label and packaging development, 3D product modeling, and a coherent visual language deployed across web, print, and social media.
Visual Effects Designer and FX Developer at Not Underwater Production
January 1, 2025 - August 22, 2025
Produced high-quality effects for game assets including real-time and procedural simulations, Blueprints and VEX scripting. Designed and implemented advanced FX generation techniques using a custom procedural 3D rendering pipeline. Conducted research and integrated emerging technologies to keep production at the forefront of 3D innovation. Textured multiple high-quality denim jeans assets achieving visual consistency and hyper-realistic fabric rendering.

Education

DEC in pure and applied science at Cegep Montmorency
January 1, 2019 - January 1, 2022
Bachelor in 3D animation and numeric arts for video games at NAD - UQAC
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Retail, Education