I am a Game Designer Generalist with experience in gameplay systems, level design, and Blueprint scripting in Unreal Engine. I'm passionate about creating balanced, engaging experiences that connect with players. I have led projects from ideation to launch, working both independently and collaboratively to deliver optimized and scalable gameplay systems.

Ashley Wanjiku

I am a Game Designer Generalist with experience in gameplay systems, level design, and Blueprint scripting in Unreal Engine. I'm passionate about creating balanced, engaging experiences that connect with players. I have led projects from ideation to launch, working both independently and collaboratively to deliver optimized and scalable gameplay systems.

Available to hire

I am a Game Designer Generalist with experience in gameplay systems, level design, and Blueprint scripting in Unreal Engine. I’m passionate about creating balanced, engaging experiences that connect with players. I have led projects from ideation to launch, working both independently and collaboratively to deliver optimized and scalable gameplay systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Game Designer (Intern Junior Lead) at Leti Arts
April 1, 2025 - August 23, 2025
Led the project and game design for Kamzah - AAPC Game using Unreal Engine 5, focusing on mechanics and system design. Designed and balanced in-game currency and resource distribution for scalable and fair gameplay. Facilitated brainstorming, created level concepts, blockouts, and asset placements iteratively following TTT philosophy. Authored comprehensive GDDs and LDDs, implemented and fine-tuned mechanics and camera systems. Produced game progress videos available on Steam.
Unity Game Designer | Live Ops at Leti Arts
April 1, 2025 - August 23, 2025
Balanced resource distribution to ensure fair gameplay and player satisfaction in Sweave, a casual mobile game. Fine-tuned difficulty curves to accommodate diverse player skills and designed gameplay features to enhance user experience. Worked within Unity engine for the game development.
Lead Game Designer at Leti Arts (Partnership with WFP)
April 1, 2025 - August 23, 2025
Led full design vision and strategy for Sesa, a casual isometric game inspired by The Sims and Township, set in a fantasy Ghanaian city. Directed system and economy design, defining core gameplay loops and player progression. Coordinated cross-functional input from narrative, art, and tech teams ensuring cohesive integration of real-world learning outcomes aligned with WFP’s educational goals.
Game Design Instructor at Polycrest
May 1, 2024 - Present
Taught game design theory covering fundamental concepts, principles, and methodologies. Delivered practical training on game development with focus on coding, mechanics, and user experience through prototyping games using Construct3.
Student Intern at Leti Arts
November 1, 2022 - August 23, 2025
Managed project tasks including level design for various games and contributed to game development of hyper-casual titles.
Intern and Junior Developer at Liqiuid
March 1, 2023 - August 23, 2025
Created detailed documentation for EOSIO tools including APIs, SDKs, and plugins using Moxygen, GitHub Actions, and GitBook to automate and ensure quality. Assisted DevOps processes managing integration and deployment with CI/CD pipelines in GitLab and GitHub.

Education

Bachelor of Technology in Design at Technical University of Kenya
January 1, 2017 - January 1, 2022
Kenya Certificate of Secondary Education at Mary Leakey Girls' High School
January 1, 2013 - January 1, 2016

Qualifications

Kenya Certificate of Secondary Education
January 1, 2013 - January 1, 2016

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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