Available to hire
I am a Full-Stack software engineer interested in building well-structured and intuitive software. I am a versatile hard worker who enjoys being useful in the work environment. I tend to become the ‘organizer’ in the teams I work in, as I actively try to solve problems and take responsibility for my work.
Skills
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Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate
German
Intermediate
Work Experience
Software Engineer at Canonical
March 1, 2023 - PresentWorked on Ubuntu's code hosting and software building solution - Launchpad. Implemented user requested features for the Launchpad code hosting platform including webhooks, access tokens, UI, and PPA system. Supported Launchpad users with questions and bug requests, helping over 50 users. Currently leading efforts to renovate Launchpad's UI. Assisted recruiting by being involved in the recruiting process of 29 candidates.
Lead Engineer / Co-Founder at Witty Platypus
January 1, 2021 - PresentWas half of a team of 2 developing a full-featured VR video game from start to finish. Designed, coded, and tested most of the core game systems. Designed all the UI and 2D art. Designed and built the game's static website hosted directly from GitHub. Co-founded the studio.
Software Engineer at Perspectum Diagnostics
March 1, 2022 - August 25, 2025Implemented peer-reviewed features for a Django web portal. Created, documented, and released Python packages to be used by other teams. Communicated with stakeholders to gather requirements and divided work into digestible tasks. Built CI pipelines in Jenkins and Bitbucket Pipelines. Implemented REST APIs and wrote easily testable code with thorough unit tests.
Software Tester
January 1, 2020 - August 25, 2025Designed multiple BDD automated tests for a web portal. Wrote code to concurrently run hundreds of load tests in the web portal. Improved existing test framework to run tests faster. Refactored and restructured test steps using OOP principles.
Flow Cytometry Resource Specialist at Instituto Gulbenkian de Ciência
March 1, 2019 - August 25, 2025Automated laborious report creation and data conversion tasks. Rehabilitated 2 of the institute's old websites. Built a game in Unity / C# to introduce the general public to flow cytometry.
Master's Thesis Research Intern at Institute of Neural Engineering
June 1, 2017 - August 25, 2025Designed and developed an experimental paradigm, and acquired and analysed neural data. Published research on using machine learning to reveal the population vector from EEG signals.
Education
BSc & MSc in Biomedical Engineering and Biophysics at University of Lisbon
September 1, 2012 - November 1, 2017Qualifications
ISTQB Tester Certification
January 1, 2019 - August 25, 2025Industry Experience
Software & Internet, Gaming, Healthcare, Life Sciences, Education
Skills
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