I am Joris de Man, a Dutch multi-award winning composer for games, animation, and film, living in the United Kingdom since 2005. I strive to make my compositions rich, intense, complex, and detailed with many different flavors, always aiming to include that unquantifiable Umami ingredient that brings my music to life. Over the years, I have been honored with several prestigious awards such as the Buma Music in Media Award for Videogames, VR & Metaverse in 2023 for Horizon Forbidden West, and nominations for the Ivor Novello Award and Hollywood Music In Media Awards.

Joris de Man

I am Joris de Man, a Dutch multi-award winning composer for games, animation, and film, living in the United Kingdom since 2005. I strive to make my compositions rich, intense, complex, and detailed with many different flavors, always aiming to include that unquantifiable Umami ingredient that brings my music to life. Over the years, I have been honored with several prestigious awards such as the Buma Music in Media Award for Videogames, VR & Metaverse in 2023 for Horizon Forbidden West, and nominations for the Ivor Novello Award and Hollywood Music In Media Awards.

Available to hire

I am Joris de Man, a Dutch multi-award winning composer for games, animation, and film, living in the United Kingdom since 2005. I strive to make my compositions rich, intense, complex, and detailed with many different flavors, always aiming to include that unquantifiable Umami ingredient that brings my music to life. Over the years, I have been honored with several prestigious awards such as the Buma Music in Media Award for Videogames, VR & Metaverse in 2023 for Horizon Forbidden West, and nominations for the Ivor Novello Award and Hollywood Music In Media Awards.

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Language

English
Fluent
Dutch
Fluent

Work Experience

Composer at Various (including Guerrilla Games / Sony, WB Games, Futurlab, Mir Studios)
January 1, 1993 - Present
I composed music for major gaming franchises such as Horizon Zero Dawn, Horizon Forbidden West, and Gotham Knights. I also contributed to animation and film scores, including additional sonic sound and music design for the feature film Gran Turismo, and composition for the stop motion animated feature Chuck Steel - Night of the Trampires. My work includes composition and sound design for games on platforms like PlayStation, VR, and iOS, contributing significantly to the success of highly acclaimed titles.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment