I am a creative and passionate 3D Character Animator with over 5 years of experience in high-quality character animation. I am proficient in Autodesk Maya, with solid knowledge of Blender and beginner-level skills in Unreal Engine and Substance Painter. I enjoy working with studios that create complex animations to tell meaningful stories.
Throughout my career, I have contributed to various broadcast and digital series, collaborating effectively with animation directors, layout artists, and rigging teams. I am familiar with animation pipelines and tools like Autodesk’s Shotgun, and I consistently deliver polished animations under tight deadlines while maintaining quality and style consistency.
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