I am a skilled Concept Artist based in Malmö, Sweden, with extensive experience creating high-quality concept art for characters, environments, and props across various independent and AAA game projects. I have collaborated closely with designers, art directors, and senior artists to ensure artistic vision consistency and meet project deadlines. My work has involved a range of responsibilities from brainstorming and feedback sessions to visual identity building, working with prominent clients in the gaming industry.
I have a strong foundation in game art from my studies at The Game Assembly in Malmö, complemented by a solid understanding of digital painting, sketching, lighting, color, and form. I thrive in collaborative team environments and possess effective communication skills, with a deep familiarity of iterative design processes and interdisciplinary workflows essential to AAA game development.
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