Tim 'Alexander' Persson
I am a skilled Concept Artist based in Malmö, Sweden, with extensive experience creating high-quality concept art for characters, environments, and props across various independent and AAA game projects.
About
I am a skilled Concept Artist based in Malmö, Sweden, with extensive experience creating high-quality concept art for characters, environments, and props across various independent and AAA game projects. I have collaborated closely with designers, art directors, and senior artists to ensure artistic vision consistency and meet project deadlines. My work has involved a range of responsibilities from brainstorming and feedback sessions to visual identity building, working with prominent clients in the gaming industry.
I have a strong foundation in game art from my studies at The Game Assembly in Malmö, complemented by a solid understanding of digital painting, sketching, lighting, color, and form. I thrive in collaborative team environments and possess effective communication skills, with a deep familiarity of iterative design processes and interdisciplinary workflows essential to AAA game development.
- 4 years' experience
- Joined August 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Provided concept design services for independent and studio projects. Worked with clients to refine artistic direction and deliver polished visuals. Created mood boards, sketches, and final concept renderings for diverse visual narratives.
Develop high-quality concept art for characters, environments, and props across various projects. Collaborate closely with designers and art directors to achieve the artistic vision. Ensure consistency with established visual style and maintain project deadlines.
Assisted in developing visual concepts for characters, weapons, and environments. Collaborated with senior artists, art directors, and designers to execute creative briefs. Contributed to brainstorming sessions and provided feedback on artistic development. Gained hands-on experience in concept art creation for AAA game projects, including significant contributions to the conceptual and visual identity of the game Exoborne. Assisted in designing assets and refining artistic workflows.
Education
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