I am a passionate and proactive learner deeply involved in the global VFX industry, with extensive hands-on experience from working on major films such as “Star Trek” and “Oblivion”. Over the years, I have built expertise in FX simulations, environment enhancements, and compositing workflows, while also developing leadership and project management skills by founding and running my own studios. I believe that technical innovation and inclusive collaboration are fundamental to impactful storytelling.
Currently, I am advancing my knowledge through a Master of Design Technology program at Victoria University of Wellington, where I have refined my abilities in 3D compositing, creative coding, and pipeline tool engineering. With a global perspective shaped by traveling to over 30 countries and an eye for narrative inspired by street photography, I adapt quickly to evolving environments and technical challenges to deliver outstanding results under tight deadlines.
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