I am a passionate and proactive learner deeply involved in the global VFX industry, with extensive hands-on experience from working on major films such as “Star Trek” and “Oblivion”. Over the years, I have built expertise in FX simulations, environment enhancements, and compositing workflows, while also developing leadership and project management skills by founding and running my own studios. I believe that technical innovation and inclusive collaboration are fundamental to impactful storytelling. Currently, I am advancing my knowledge through a Master of Design Technology program at Victoria University of Wellington, where I have refined my abilities in 3D compositing, creative coding, and pipeline tool engineering. With a global perspective shaped by traveling to over 30 countries and an eye for narrative inspired by street photography, I adapt quickly to evolving environments and technical challenges to deliver outstanding results under tight deadlines.

Ben Leung (XuBin Liang)

I am a passionate and proactive learner deeply involved in the global VFX industry, with extensive hands-on experience from working on major films such as “Star Trek” and “Oblivion”. Over the years, I have built expertise in FX simulations, environment enhancements, and compositing workflows, while also developing leadership and project management skills by founding and running my own studios. I believe that technical innovation and inclusive collaboration are fundamental to impactful storytelling. Currently, I am advancing my knowledge through a Master of Design Technology program at Victoria University of Wellington, where I have refined my abilities in 3D compositing, creative coding, and pipeline tool engineering. With a global perspective shaped by traveling to over 30 countries and an eye for narrative inspired by street photography, I adapt quickly to evolving environments and technical challenges to deliver outstanding results under tight deadlines.

Available to hire

I am a passionate and proactive learner deeply involved in the global VFX industry, with extensive hands-on experience from working on major films such as “Star Trek” and “Oblivion”. Over the years, I have built expertise in FX simulations, environment enhancements, and compositing workflows, while also developing leadership and project management skills by founding and running my own studios. I believe that technical innovation and inclusive collaboration are fundamental to impactful storytelling.

Currently, I am advancing my knowledge through a Master of Design Technology program at Victoria University of Wellington, where I have refined my abilities in 3D compositing, creative coding, and pipeline tool engineering. With a global perspective shaped by traveling to over 30 countries and an eye for narrative inspired by street photography, I adapt quickly to evolving environments and technical challenges to deliver outstanding results under tight deadlines.

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Language

English
Advanced
Chinese
Fluent

Work Experience

Tutor at Victoria University of Wellington
June 30, 2025 - August 26, 2025
Tutor in computational design principles, tool integration, and creative problem-solving strategies. Newly appointed role demonstrating trusted communication skills and adaptability to knowledge-sharing frameworks while integrating with ongoing professional development.
Founder & Supervisor at Color-Farm Studio
December 31, 2024 - August 26, 2025
Founded own studio specializing in high-end smartphone TV campaigns with innovative FX for brands like Vivo, Xiaomi, and Realme. Gained hands-on experience in team leadership and project management and developed custom pipeline tools compatible with Houdini, Nuke, and After Effects to enhance efficiency.
Co-founder & FX Supervisor at Nlayers Studio
December 31, 2018 - August 26, 2025
Co-founded the studio with colleagues from PIXOMONDO, leading VFX development for feature films and high-end TV commercials. Designed and executed FX simulations, environment enhancements, and compositing workflows for projects including Zhang Yimou's The Dead End (2015) and Shadow (2018), ensuring seamless integration of CG elements with live-action plates.
CG Artist at Pixomondo (Sha)
December 31, 2013 - August 26, 2025
Worked as a CG artist in the CG department. Learned post-production in the film industry contributing to films such as Star Trek and Oblivion. Mastered tools like 3dsMax and VRay, understanding the high standards required for each frame in film production, emphasizing concentration and patience over technical skills.
CG Artist at CG Apartment
December 31, 2013 - August 26, 2025
Worked on the post-production of films such as “Star Trek” and “Oblivion”. Learned about the high standards required for each frame using tools like 3dsMax and VRay, emphasizing concentration and patience while refining artistic and technical skills.
CG Artist at PIXOMONDO (SHA)
December 31, 2018 - August 26, 2025
Co-founded the studio with two colleagues from PIXOMONDO, led VFX development for feature films and high-end TV commercials. Designed and executed FX simulations, environment enhancements, and compositing workflows using Nuke and After Effects for projects including Zhang Yimou's The Dead End (2015) and Shadow (2018), ensuring seamless integration of CG with live-action plates.
Co-founder & FX Supervisor at NLAYERS STUDIO
December 31, 2024 - August 26, 2025
Co-founded the studio focusing on VFX. Spearheaded FX supervision, bringing advanced effects to various projects and fostering innovative workflows.
Founder & Supervisor at COLOR-FARM STUDIO
December 31, 2024 - August 26, 2025
Founded own studio specializing in high-end smartphone TVC campaigns with innovative FX for brands like Vivo, Xiaomi, and Realme. Gained experience in team leadership and project management, while developing custom pipeline tools compatible with Houdini, Nuke, and After Effects to enhance team efficiency.
Tutor at Victoria University of Wellington
June 30, 2025 - August 26, 2025
Tutor in computational design principles, tool integration, and creative problem-solving strategies. Demonstrated strong communication skills and adaptability to knowledge-sharing frameworks in a flexible part-time role.

Education

Master of Design Technology at Victoria University of Wellington
January 1, 2024 - December 31, 2025
Master of Design Technology at Victoria University of Wellington
January 1, 2024 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Consumer Goods, Software & Internet