Ross Cutsforth
Hi, I'm Ross Cutsforth, a passionate game developer and designer specialized in creating immersive and engaging experiences.
About
Hi, I’m Ross Cutsforth, a passionate game developer and designer specialized in creating immersive and engaging experiences. I have hands-on expertise in both the artistic and programming sides of game development, including creating animations, designing unique enemies, implementing physics, and crafting dynamic systems. I’m driven by creativity, attention to detail, and a love for crafting interactive worlds.
Alongside my technical skills, I have experience teaching game development concepts and mentoring others. I enjoy using various tools and languages such as C++, C#, Unity, Unreal Engine, and Blender to bring ideas to life. Outside of development, I like writing, drawing, playing basketball, and cooking, which help me keep a well-rounded creative mindset.
- 4 years' experience
- Joined August 2025
Industry experience
- Gaming
- Education
- Non-Profit Organization
- Software & Internet
Work experience· 5 roles
Worked with C++ and Unreal Engine Blueprints to develop frameworks for animation, enemy behavior, and gameplay systems. Created tools to streamline workflows for both designers and programmers.
Lead creative and technical efforts on a PC layered arena game filled with enemies. Conceptualized and created 120 different animations, art assets, and sounds. Designed 10 unique 2D hand-drawn enemies with frame-by-frame animation and modular enemy scripting systems enhanced by unique custom scripts.
Designed and developed a PC game featuring polluted hazards with high score mechanics. Implemented 2D physics using Unity rigid bodies and box colliders to handle collision and movement. Developed a modular and dynamic enemy spawning system to enhance gameplay variety.
Education
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