Kevin Klatt
js). I design scalable architectures, implement robust APIs, and ship polished, production-ready software.
About
Hi, I’m Kevin Klatt, a full-stack engineer with 5+ years shipping web applications across frontend and backend, including real-time 3D (WebGL, Three.js). I design scalable architectures, implement robust APIs, and ship polished, production-ready software.
I enjoy leading small teams, solving challenging problems, and building AI-powered tools and multiplayer experiences. I value collaboration with designers and artists, performance optimization, and dependable systems that scale with user demand.
- 5 years' experience
- Joined August 2025
Industry experience
- Gaming
- Healthcare
- Software & Internet
More experts in Zurich, Switzerland
Work experience· 9 roles
Built AI pipeline that generates playable multiplayer games from text prompts (world layout, objects, gameplay setup); created a browser-based 3D multiplayer platform using TypeScript, React, WebGL/Three.js, and Node.js; led a team of 3 engineers and artists; implemented real-time multiplayer with WebSockets, including sessions, state synchronization, and entity updates; designed and shipped full-stack architecture with frontend app, backend APIs, and PostgreSQL persistence; developed in-browser editor with live edit/play updates; implemented chunk-based world loading and on-demand asset loading; optimized performance (draw calls, instancing, LODs, memory usage); deployed backend services and released live alpha.
Led architecture and development of SaaS platforms using React, Next.js, and Zustand on the frontend, with Node.js, Go, PostgreSQL, and Redis on the backend; deployed on AWS. Built and launched real-time analytics dashboards and AI automation tools with high availability and sub-second response times. Improved API performance by 45% by introducing Redis caching, cutting latency nearly in half. Implemented CI/CD pipelines and automated testing workflows, accelerating release cycles by 60% while improving code quality.
Contributed to Cubes, a cross-platform idle game, focusing on frontend development using TypeScript, React, Three.js, React Three Fiber, and Zustand. Designed and implemented complex 3D effects and animations, working closely with the artist team to ensure smooth integration of visual assets. Took ownership of networking code and state management, ensuring efficient real-time synchronization and a seamless player experience. Developed and maintained the Node.js backend, utilizing Redis and standard web technologies to support scalable, real-time game features.
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