Hi, I'm Kevin Klatt, a full-stack engineer with 5+ years shipping web applications across frontend and backend, including real-time 3D (WebGL, Three.js). I design scalable architectures, implement robust APIs, and ship polished, production-ready software. I enjoy leading small teams, solving challenging problems, and building AI-powered tools and multiplayer experiences. I value collaboration with designers and artists, performance optimization, and dependable systems that scale with user demand.

Kevin Klatt

Hi, I'm Kevin Klatt, a full-stack engineer with 5+ years shipping web applications across frontend and backend, including real-time 3D (WebGL, Three.js). I design scalable architectures, implement robust APIs, and ship polished, production-ready software. I enjoy leading small teams, solving challenging problems, and building AI-powered tools and multiplayer experiences. I value collaboration with designers and artists, performance optimization, and dependable systems that scale with user demand.

Available to hire

Hi, I’m Kevin Klatt, a full-stack engineer with 5+ years shipping web applications across frontend and backend, including real-time 3D (WebGL, Three.js). I design scalable architectures, implement robust APIs, and ship polished, production-ready software.

I enjoy leading small teams, solving challenging problems, and building AI-powered tools and multiplayer experiences. I value collaboration with designers and artists, performance optimization, and dependable systems that scale with user demand.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Full-Stack Engineer at KPK Solutions
March 1, 2025 - Present
Developed scalable web applications leveraging React for the frontend and Node.js for the backend. Enhanced application performance through thorough code reviews, proactive refactoring, and optimization techniques. Integrated and maintained RESTful APIs, managing database interactions with PostgreSQL to ensure data integrity and efficiency.
Full-Stack Engineer at TON Punks
March 1, 2025 - August 28, 2025
Contributed to Cubes, a cross-platform idle game, focusing on frontend development using TypeScript, React, Three.js, React Three Fiber, and Zustand. Designed and implemented complex 3D effects and animations, working closely with the artist team to ensure smooth integration of visual assets. Took ownership of networking code and state management, ensuring efficient real-time synchronization and a seamless player experience. Developed and maintained the Node.js backend, utilizing Redis and standard web technologies to support scalable, real-time game features.
Full-Stack Engineer at Wunschlachen GmbH
October 31, 2024 - August 28, 2025
Developed and launched internal web applications at Wunschlachen, streamlining patient data management and enhancing efficiency in dental procedure. Led the development of a custom calendar from the ground up for managing patient appointments, enhancing organization and workflow for over 20 staff members. Leveraged TypeScript, Vue.js, Nuxt, Directus, and GraphQL to create a robust, efficient data management system tailored for the dental practice. Converted UI/UX Figma designs into fully functional web applications, enhancing the user experience for both patients and staff.
Software Engineer at Based Technologies Ltd
March 31, 2024 - August 28, 2025
Optimized AWS infrastructure for scalable storage and fast retrieval of hundreds of thousands of images and audio files, ensuring consistent and smooth performance. Designed and implemented user-friendly features that improved product functionality, boosting usability and significantly enhancing the overall user experience.
Software Engineer at Webaverse
July 31, 2023 - August 28, 2025
Collaborated on the development of key modules for a Game Engine, enhancing features that empower users to create more creatively using JavaScript and C#. Collaborated on integrating advanced AI systems to simulate human-like NPC behavior, enabling them to communicate, form relationships, and exhibit realistic human actions.
Founder & Lead Engineer at Kubeverse
August 1, 2025 - April 1, 2026
Built AI pipeline that generates playable multiplayer games from text prompts (world layout, objects, gameplay setup); created a browser-based 3D multiplayer platform using TypeScript, React, WebGL/Three.js, and Node.js; led a team of 3 engineers and artists; implemented real-time multiplayer with WebSockets, including sessions, state synchronization, and entity updates; designed and shipped full-stack architecture with frontend app, backend APIs, and PostgreSQL persistence; developed in-browser editor with live edit/play updates; implemented chunk-based world loading and on-demand asset loading; optimized performance (draw calls, instancing, LODs, memory usage); deployed backend services and released live alpha.
Full-Stack Engineer at KPK Solutions (Contract)
March 1, 2025 - July 1, 2025
Led architecture and development of SaaS platforms using React, Next.js, and Zustand on the frontend, with Node.js, Go, PostgreSQL, and Redis on the backend; deployed on AWS. Built and launched real-time analytics dashboards and AI automation tools with high availability and sub-second response times. Improved API performance by 45% by introducing Redis caching, cutting latency nearly in half. Implemented CI/CD pipelines and automated testing workflows, accelerating release cycles by 60% while improving code quality.
Full-Stack Engineer at TON Punks (Contract)
November 1, 2024 - February 1, 2025
Built Cubes, a cross-platform webapp with TypeScript, JavaScript, React, Three.js, React Three Fiber, and Zustand; led 3D rendering pipeline and developed backend with Node.js, WebSockets, and Redis; implemented GPU-based proof-of-work challenges to block bots and optimized infrastructure for low latency and thousands of concurrent users.
Software Engineer at Webaverse
October 1, 2021 - July 1, 2023
Built the core platform in JavaScript, C++, React, and Three.js for a VC-backed, browser-based metaverse game engine. Developed backend services with Node.js and WebSockets to power real-time multiplayer and AI-driven NPCs.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Software & Internet