I am a versatile 3D Generalist with 5 years of experience in modeling, texturing, lighting, and animation for games and advertisement. I am skilled in tools like Unity, UEFN, Blender, Maya, Adobe Suite, ZBrush, and Substance tools, with experience creating and optimizing in-engine assets and designing environments for platforms such as Roblox, Fortnite, and Spatial. I bring a strong artistic eye and technical precision to full production pipelines, including storyboarding, rigging, animation, and final rendering, supporting immersive storytelling and visual consistency. I am adaptable and committed to producing high-quality 3D assets and interactive experiences in a collaborative environment.

Julia Łebek

I am a versatile 3D Generalist with 5 years of experience in modeling, texturing, lighting, and animation for games and advertisement. I am skilled in tools like Unity, UEFN, Blender, Maya, Adobe Suite, ZBrush, and Substance tools, with experience creating and optimizing in-engine assets and designing environments for platforms such as Roblox, Fortnite, and Spatial. I bring a strong artistic eye and technical precision to full production pipelines, including storyboarding, rigging, animation, and final rendering, supporting immersive storytelling and visual consistency. I am adaptable and committed to producing high-quality 3D assets and interactive experiences in a collaborative environment.

Available to hire

I am a versatile 3D Generalist with 5 years of experience in modeling, texturing, lighting, and animation for games and advertisement. I am skilled in tools like Unity, UEFN, Blender, Maya, Adobe Suite, ZBrush, and Substance tools, with experience creating and optimizing in-engine assets and designing environments for platforms such as Roblox, Fortnite, and Spatial.

I bring a strong artistic eye and technical precision to full production pipelines, including storyboarding, rigging, animation, and final rendering, supporting immersive storytelling and visual consistency. I am adaptable and committed to producing high-quality 3D assets and interactive experiences in a collaborative environment.

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Language

English
Fluent
Polish
Fluent
French
Intermediate

Work Experience

3D Animator & 3D Generalist at MPMTeam
February 1, 2021 - Present
Led 3D asset creation from concept to final render for stylized, performant assets and interactive environments on platforms like Roblox, Fortnite (UEFN), Spatial, and Mona. Worked closely with developers and designers to align visuals with gameplay and UX requirements, providing feedback and direction to other artists to ensure quality control and brand consistency. Created AR/VR and metaverse content optimized for real-time engines such as Roblox Studio and Unity. Managed projects within agile workflows, overseeing storyboarding, VFX, rendering, and meeting deadlines.
VFX Intern at Film Studio CeTA
September 30, 2020 - August 28, 2025
Developed stylized 3D models and composited visual effects for an animated short film using Maya, Blender, and Nuke Studio. Gained experience in storytelling, rendering pipelines and studio collaboration. Strengthened modeling and texturing workflows aligned with consistent visual style.
3D Artist at Goodgame Studios
September 30, 2019 - August 28, 2025
Designed, rigged, and animated 3D characters and props for promotional video content. Produced game trailers and marketing materials integrating 3D assets within brand guidelines for titles such as Empire: Age of Knights and Big Farm: Mobile Harvest. Supported in-house 3D asset creation and contributed to banner and commercial ad developments ensuring visual consistency.
3D Animator & 3D Generalist at MPMTeam
February 1, 2021 - Present
Leading animation and 3D generalist roles involving development of high-quality 3D assets such as props, environments, and characters for in-house productions and commercial clients across industries like beauty, footwear, and logistics. Designed and implemented materials and visual effects for interactive experiences using Unreal Engine (UEFN), Roblox Studio, Unity, and Metaverse platforms. Handled full production pipelines including storyboarding, modeling, texturing, rigging, animation, and final rendering with tools like Blender, Maya, Substance Painter, ZBrush, Photoshop, Premiere Pro, and After Effects. Created stylized environments focused on visual consistency, optimization, and storytelling impact. Supported level art, lighting design, and environment assembly across platforms.
VFX Intern at Film Studio CeTA
September 30, 2020 - August 28, 2025
Created stylized 3D assets for an animated short film using Maya, Blender, and Substance Painter. Gained compositing and shot finalization experience with Nuke Studio. Focused on delivering high-quality renders and stylized textures aligned with storytelling goals.
3D Artist at Goodgame Studios
September 30, 2019 - August 28, 2025
Handled rigging, animation, and 3D modeling for marketing content promoting mobile game titles. Utilized Maya, 3ds Max, and Unity to prepare game-ready assets and animated scenes. Supported senior team members in video production using After Effects and Premiere Pro, ensuring visual coherence and adherence to brand guidelines. Developed skills in character design and lighting setups for still and cinematic assets.
3D Animator & 3D Generalist at MPMTeam
February 1, 2021 - Present
Working since February 2021, I have developed high-quality 3D assets such as props, environments, and characters for both in-house productions and commercial clients in fields like beauty, footwear, and logistics. I designed and implemented materials and visual effects for interactive experiences using Unreal Engine (UEFN), Roblox Studio, Unity, and Metaverse platforms. I manage full production pipelines from storyboarding to final rendering with Blender, Maya, Substance Painter, ZBrush, Photoshop, Premiere Pro, and After Effects. Additionally, I create stylized environments and immersive worlds focused on visual consistency, optimization, and storytelling impact, supporting level art, lighting design, and environment assembly across platforms.
VFX Intern at Film Studio CeTA
September 30, 2020 - August 28, 2025
In September 2020, I created stylized 3D assets for an animated short film using Maya, Blender, and Substance Painter. I gained experience in compositing and shot finalization using Nuke Studio, focusing on developing high-quality renders and stylized textures aligned with storytelling goals.
3D Artist at Goodgame Studios
September 30, 2019 - August 28, 2025
From July 2019 to September 2019, I worked on rigging, animation, and 3D modeling for marketing content, producing promotional videos and banners for mobile game titles. I used Maya, 3ds Max, and Unity to prepare game-ready assets and animated scenes, supported senior team members with video production in After Effects and Premiere Pro to ensure visual coherence and brand fidelity, and developed skills in character design and lighting setups for both stills and cinematic assets.

Education

Master's in Media Arts at Academy of Fine Art and Design, Wrocław, Poland
September 1, 2017 - July 1, 2022
Master's in Media Arts at Academy of Fine Art and Design, Wrocław, Poland
September 1, 2017 - July 1, 2022
Master's in Media Arts at Academy of Fine Art and Design, Wrocław, Poland
September 1, 2017 - July 1, 2022

Qualifications

CAE Certificate (English Language Proficiency)
January 11, 2030 - August 28, 2025
CAE Certificate
January 11, 2030 - August 28, 2025
CAE Certificate
January 11, 2030 - August 28, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Other, Retail, Professional Services