I am a versatile 3D Generalist with 5 years of experience in modeling, texturing, lighting, and animation for games and advertisement. I am skilled in tools like Unity, UEFN, Blender, Maya, Adobe Suite, ZBrush, and Substance tools, with experience creating and optimizing in-engine assets and designing environments for platforms such as Roblox, Fortnite, and Spatial.
I bring a strong artistic eye and technical precision to full production pipelines, including storyboarding, rigging, animation, and final rendering, supporting immersive storytelling and visual consistency. I am adaptable and committed to producing high-quality 3D assets and interactive experiences in a collaborative environment.
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