I am a creative and technically adept game designer with experience in narrative-driven mechanics, world-building, and immersive audio to craft engaging gameplay experiences. I have authored core design documents and implemented various mechanics in Unreal Engine 5.6, ranging from lore and character arcs to IPSC-style scoring systems. I bring a passion for composing soundscapes and music, conceptualizing game ideas, and collaborating cross-functionally to deliver polished prototypes and MVPs. Throughout my career, I have worked on diverse projects in game development and education. I have been involved in game design internships where I integrated learning mechanics into simulation gameplay and developed scoring systems for rail-shooter MVPs while also composing soundtracks. Additionally, I have experience as a subject matter expert and trainer, enhancing efficiency and developing training content in the gaming industry.

Jonathan Silva

I am a creative and technically adept game designer with experience in narrative-driven mechanics, world-building, and immersive audio to craft engaging gameplay experiences. I have authored core design documents and implemented various mechanics in Unreal Engine 5.6, ranging from lore and character arcs to IPSC-style scoring systems. I bring a passion for composing soundscapes and music, conceptualizing game ideas, and collaborating cross-functionally to deliver polished prototypes and MVPs. Throughout my career, I have worked on diverse projects in game development and education. I have been involved in game design internships where I integrated learning mechanics into simulation gameplay and developed scoring systems for rail-shooter MVPs while also composing soundtracks. Additionally, I have experience as a subject matter expert and trainer, enhancing efficiency and developing training content in the gaming industry.

Available to hire

I am a creative and technically adept game designer with experience in narrative-driven mechanics, world-building, and immersive audio to craft engaging gameplay experiences. I have authored core design documents and implemented various mechanics in Unreal Engine 5.6, ranging from lore and character arcs to IPSC-style scoring systems. I bring a passion for composing soundscapes and music, conceptualizing game ideas, and collaborating cross-functionally to deliver polished prototypes and MVPs.

Throughout my career, I have worked on diverse projects in game development and education. I have been involved in game design internships where I integrated learning mechanics into simulation gameplay and developed scoring systems for rail-shooter MVPs while also composing soundtracks. Additionally, I have experience as a subject matter expert and trainer, enhancing efficiency and developing training content in the gaming industry.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent

Work Experience

Game Design Intern at mermory
January 1, 2025 - Present
Authored the core Game Design Document (Aqua Life), integrating learning mechanics into simulation gameplay. Designed core loops, narrative elements, and lore-rich characters tied to educational flashcard review as in-game resources. Collaborated with sound, art, and level design teams to prototype and refine user engagement systems.
Game Developer Intern at Lodge2A
December 31, 2025 - August 28, 2025
Designed and implemented an IPSC scoring system (Hit Factor = Points ÷ Time) and physics-based target interactions for a rail-shooter MVP. Composed sound effects and music; built weapon profiling and game-mode systems foundational to the gameplay structure. Contributed to course layouts, level iteration, QA testing, and design brainstorming across four game disciplines.
Subject Matter Expert / Trainer at TaskUs (Riot Games)
December 31, 2022 - August 28, 2025
Promoted to SME for Riot Games, leading training sessions and developing support content. Enhanced ticket resolution efficiency by implementing targeted training programs. Collaborated with multiple teams to identify and address common client and game-related issues.
Game Design / Technology Teacher at Idea Lab KIDS
December 31, 2022 - August 28, 2025
Designed and taught curricula in game design, programming, and 3D modeling. Facilitated hands-on learning using tools like Roblox Studio and 3D printers.
Game Design / Technology Teacher at Idea Lab KIDS
January 1, 2025 - Present
Designed and taught curricula in game design, programming, and 3D modeling. Facilitated hands-on learning using tools like Roblox Studio and 3D printers.

Education

Bachelor's in Game Design at Georgia State University
January 11, 2030 - August 28, 2025
Associate’s in Computer Science at Georgia State University
January 11, 2030 - August 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet