I am a creative and technically adept game designer with experience in narrative-driven mechanics, world-building, and immersive audio to craft engaging gameplay experiences. I have authored core design documents and implemented various mechanics in Unreal Engine 5.6, ranging from lore and character arcs to IPSC-style scoring systems. I bring a passion for composing soundscapes and music, conceptualizing game ideas, and collaborating cross-functionally to deliver polished prototypes and MVPs.
Throughout my career, I have worked on diverse projects in game development and education. I have been involved in game design internships where I integrated learning mechanics into simulation gameplay and developed scoring systems for rail-shooter MVPs while also composing soundtracks. Additionally, I have experience as a subject matter expert and trainer, enhancing efficiency and developing training content in the gaming industry.
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