I am a skilled storyboard and layout artist with a proven track record working on AAA titles and shows. I thrive in team-focused, creative environments and excel at problem solving, communication, and organization. My strong foundation in 3D camera work and animation is complemented by a traditional 2D background in storyboarding, character design, and classical animation. Over the years, I have cultivated leadership skills supervising teams and collaborating across departments to streamline production pipelines and improve artistic workflows. Throughout my career, I've contributed to notable projects in animation and gaming, creating storyboards, setting up cameras and motion capture data, and leading layout and final camera departments. I am passionate about fostering strong team environments, mentoring artists, and pushing creative boundaries with innovative technical solutions and efficient production practices.

Joe MacDonald

I am a skilled storyboard and layout artist with a proven track record working on AAA titles and shows. I thrive in team-focused, creative environments and excel at problem solving, communication, and organization. My strong foundation in 3D camera work and animation is complemented by a traditional 2D background in storyboarding, character design, and classical animation. Over the years, I have cultivated leadership skills supervising teams and collaborating across departments to streamline production pipelines and improve artistic workflows. Throughout my career, I've contributed to notable projects in animation and gaming, creating storyboards, setting up cameras and motion capture data, and leading layout and final camera departments. I am passionate about fostering strong team environments, mentoring artists, and pushing creative boundaries with innovative technical solutions and efficient production practices.

Available to hire

I am a skilled storyboard and layout artist with a proven track record working on AAA titles and shows. I thrive in team-focused, creative environments and excel at problem solving, communication, and organization. My strong foundation in 3D camera work and animation is complemented by a traditional 2D background in storyboarding, character design, and classical animation. Over the years, I have cultivated leadership skills supervising teams and collaborating across departments to streamline production pipelines and improve artistic workflows.

Throughout my career, I’ve contributed to notable projects in animation and gaming, creating storyboards, setting up cameras and motion capture data, and leading layout and final camera departments. I am passionate about fostering strong team environments, mentoring artists, and pushing creative boundaries with innovative technical solutions and efficient production practices.

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Work Experience

Storyboard Artist / Layout Camera Artist at Retro Studios, Austin, TX
March 1, 2025 - August 28, 2025
Created storyboards and set up cameras, motion capture data, effects, and audio files for the cinematics department of Metroid Prime 4 Beyond. Consistently met all deadlines while maintaining quality and style of the show in storyboard and camera work. Ensured files were properly set up for other departments downstream.
Storyboard Supervisor / Layout & Final Camera Supervisor at Rooster Teeth Studios, Austin, TX
July 1, 2023 - August 28, 2025
Collaborated with directors and creative department supervisors to implement storyboard objectives and optimize use of 3D space and final camera. Established storyboard, previs, layout, and final camera departments to identify story issues early and increase weekly shot output by animators. Fostered a strong remote team environment, reviewed sequences with artists to resolve clarity and quality issues, recorded director kickoffs, organized workshops, and assigned challenging sequences to artists. Worked with tech department to improve cameras, tools, and mocap processing, enhancing layout team output. Improved communication and workflow with editorial department via weekly syncs and testing new tools to streamline animatic process between departments.
Storyboard Artist / Lead Animator at Rooster Teeth Studios, Austin, TX
December 31, 2016 - August 28, 2025
Storyboarded and animated previs scenes to provide directors with clear visualization and preparation for filming on projects including Lazer Team I & II and RWBY Seasons 1 to 9. Supervised a team of 5 animators and assisted in weekly animation reviews. Met weekly deadlines creating character, lip-sync, and camera animations.
Storyboard Artist / Concept Artist / Lead Animator at Kabam Studios, Austin, TX
December 31, 2013 - August 28, 2025
Generated animations and concept art for in-game assets such as sets, weapons, and props for the game Imperium Galactic War. Storyboarded and oversaw production of game cinematics with outsourced resources. Collaborated with designers to create community and fan page assets and videos.
Senior Animator / Presentation Lead at THQ Digital / Rainbow Studios, Phoenix, AZ
December 31, 2011 - August 28, 2025
Designed and implemented camera sequences for cutscenes, replays, and vehicle wrecks to immerse players in motocross experiences for titles such as MX vs. ATV Alive, Reflex, Untamed and WWE Legends. Collaborated with developers on in-house scripting tools and pipelines for cutscenes to improve workflow and increase output. Directed numerous mocap shoots to provide animators with accurate motions for in-game fight moves and cutscene animations.

Education

Classical Animation Program at Sheridan College, Oakville ONT, Canada
January 11, 2030 - August 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet