I am a passionate and versatile Concept and 3D Artist with over 5 years of experience working with industry-standard tools like Adobe Suite, Procreate, Clip Studio Pro, Maya, Blender, Zbrush, and Substance Painter. I have developed a strong skill set in concept art, visual development including character, environment, prop, and costume design, as well as producing detailed art bibles for production purposes. My workflow includes both 2D and 3D asset creation and optimization, with experience in game engines such as Unreal Engine and Unity. I thrive on collaborating with game developers and art directors to bring compelling visual ideas to life. My background also includes UI/UX design and fundamental 2D animation, equipping me with a comprehensive artistic toolkit to contribute effectively across multiple facets of game art production. I am eager to continue creating high-quality artworks and contribute to exciting new projects in the gaming and entertainment industry.…

Nurettin Eg E Yarim C

I am a passionate and versatile Concept and 3D Artist with over 5 years of experience working with industry-standard tools like Adobe Suite, Procreate, Clip Studio Pro, Maya, Blender, Zbrush, and Substance Painter. I have developed a strong skill set in concept art, visual development including character, environment, prop, and costume design, as well as producing detailed art bibles for production purposes. My workflow includes both 2D and 3D asset creation and optimization, with experience in game engines such as Unreal Engine and Unity. I thrive on collaborating with game developers and art directors to bring compelling visual ideas to life. My background also includes UI/UX design and fundamental 2D animation, equipping me with a comprehensive artistic toolkit to contribute effectively across multiple facets of game art production. I am eager to continue creating high-quality artworks and contribute to exciting new projects in the gaming and entertainment industry.…

Available to hire

I am a passionate and versatile Concept and 3D Artist with over 5 years of experience working with industry-standard tools like Adobe Suite, Procreate, Clip Studio Pro, Maya, Blender, Zbrush, and Substance Painter. I have developed a strong skill set in concept art, visual development including character, environment, prop, and costume design, as well as producing detailed art bibles for production purposes. My workflow includes both 2D and 3D asset creation and optimization, with experience in game engines such as Unreal Engine and Unity.

I thrive on collaborating with game developers and art directors to bring compelling visual ideas to life. My background also includes UI/UX design and fundamental 2D animation, equipping me with a comprehensive artistic toolkit to contribute effectively across multiple facets of game art production. I am eager to continue creating high-quality artworks and contribute to exciting new projects in the gaming and entertainment industry.

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Work Experience

Independent Game Artist Freelancer
June 1, 2023 - Present
Developed concept art and established visual production guidelines for independent game developers working on unannounced game projects. Created 2D game assets using Photoshop, Clip Studio, and Procreate. Modeled, optimized, and UV-unwrapped 3D assets following existing art style guidelines using Maya and Blender. Painted 3D textures in Substance Painter and created and edited tile textures for in-game environments. Developed concepts for over 10 unreleased characters, props, and environments. Created in-game 2D assets applying a layering pipeline.
2D Game Artist at Kodobur Game and Education Softwares
July 31, 2021 - August 28, 2025
Designed characters, environments, props, and UI mockups under the direction of the Game Director using Photoshop and Illustrator for games such as Invocation: Fest of Souls (2022). Produced concept art, final 2D game assets, and UI design for Awakening of Cthulhu (2021). Photo bashed and illustrated avatar art and theme packs for PlayStation Network. Created in-game animations for characters using traditional hand-drawn animation. Edited game trailers for Awakening of Cthulhu in Adobe Premiere Pro. Collaborated with the Art Director on a cancelled action/RPG title.
2D Game Artist Intern at Kodobur Game and Education Softwares
August 31, 2019 - August 28, 2025
Photo bashed and illustrated avatar art and theme packs for PlayStation Network. Illustrated concept art for an unreleased rogue-like game.
Teaching Assistant at Ihsan Dogramaci Bilkent University
June 30, 2019 - August 28, 2025
Assisted the professor for Ancient Techniques and New Technology in Mosaics by instructing students and conducting lessons. Instructed students in ceramic-making techniques and operated machinery for mosaic/ceramic projects.

Education

3D Modeling and VFX Diploma at Humber College
September 1, 2022 - April 30, 2023
Concept Art for Entertainment Diploma at George Brown College
September 1, 2021 - August 31, 2022
Bachelor of Fine Arts at Ihsan Dogramaci Bilkent University
September 1, 2016 - June 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment