I am a passionate and skilled Software Engineer currently pursuing a Master’s Degree in Informatics at the Technical University of Munich. I specialize in AI, software engineering, and human-computer interaction with practical experience in automotive interfaces and interactive technologies. I enjoy working on innovative projects integrating large language models and multimodal systems to enhance user experiences. Alongside my technical expertise, I thrive in collaborative team environments, where communication and adaptability are key. I am driven by challenging projects that push the boundaries of technology and create meaningful impact across industries like automotive and gaming.

Ezgi Çetinkaya

I am a passionate and skilled Software Engineer currently pursuing a Master’s Degree in Informatics at the Technical University of Munich. I specialize in AI, software engineering, and human-computer interaction with practical experience in automotive interfaces and interactive technologies. I enjoy working on innovative projects integrating large language models and multimodal systems to enhance user experiences. Alongside my technical expertise, I thrive in collaborative team environments, where communication and adaptability are key. I am driven by challenging projects that push the boundaries of technology and create meaningful impact across industries like automotive and gaming.

Available to hire

I am a passionate and skilled Software Engineer currently pursuing a Master’s Degree in Informatics at the Technical University of Munich. I specialize in AI, software engineering, and human-computer interaction with practical experience in automotive interfaces and interactive technologies. I enjoy working on innovative projects integrating large language models and multimodal systems to enhance user experiences.

Alongside my technical expertise, I thrive in collaborative team environments, where communication and adaptability are key. I am driven by challenging projects that push the boundaries of technology and create meaningful impact across industries like automotive and gaming.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced
German
Beginner

Work Experience

Thesis Student & Working Student at BMW Group
May 1, 2023 - Present
Led thesis project focused on multimodal human-computer interaction for GUI customization in automotive interfaces, including touch and voice modalities integration. Developed LLM orchestration within BMW Series Android app to enhance user experience and applied ML-based semantic segmentation on eye-tracking data for attention analysis. Created an LLM-based voice assistant and a real-time gaze-driven reasoning pipeline using vision-language models for automotive context recognition. Developed multiplayer AR experiences for smart glasses with synchronized cross-device interactions and built distributed HMI systems using WebSocket, MQTT, UDP, and hardware control APIs. Conducted user research and documented project findings and user interfaces.
Flutter Developer Intern at Crewin
April 30, 2022 - August 28, 2025
Implemented Flutter-based SaaS application using setState and Provider state management frameworks. Integrated Firebase services and handled REST API requests to support app functionality.
Trainee at Google Game and Application Academy
June 1, 2022 - August 28, 2025
Received training on app and project management, including basics of Firebase, asynchronous programming, and state management using Provider and Riverpod frameworks. Released a product as part of the training program.
Back-end Web Developer at Corebit Tech
August 31, 2021 - August 28, 2025
Developed backend microservices for SaaS products using JavaScript and Node.js hosted on AWS. Managed CRM onboarding plans and task management using Agile Scrum methodology and ClickUp.
Hyper Casual Game Developer at Tiplay Studio
November 30, 2020 - August 28, 2025
Implemented game mechanics within Unity 3D for hyper-casual games.

Education

Master’s Degree at Technical University of Munich
October 1, 2022 - October 1, 2025
Bachelor’s Degree at Dokuz Eylul University
September 1, 2017 - June 1, 2022

Qualifications

Google Game and Application Academy, App Development with Flutter
June 1, 2022 - August 28, 2025
Google Project Management
June 1, 2022 - August 28, 2025

Industry Experience

Computers & Electronics, Software & Internet, Gaming, Education

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more